Search found 10 matches

by Roger the Architect
Fri Sep 15, 2017 10:08 pm
Forum: Bug reports
Topic: nomad animal trader ...... nothing on the trading list
Replies: 9
Views: 2276

Re: nomad animal trader ...... nothing on the trading list

Not sure if this will help but, the only time i was able to buy an animal was when i was near the "settled nomads" town, east to the swamplands. After buying a garru I noticed it came from the other side of the map (the "you can bypass this region in beta" or something like this)...
by Roger the Architect
Tue Sep 12, 2017 8:09 pm
Forum: Modding
Topic: [Help] Items required to research not consuming after reasearching it
Replies: 0
Views: 336

[Help] Items required to research not consuming after reasearching it

Hello all, I have just startet to make a mod where I pretend to get rid of the generic "book" item and replace it with a bunch of specific books, recipes, lost notes and sketches, to make the game more challengin. (then i'll have to generate where and the probabilities to find each object ...
by Roger the Architect
Mon Sep 11, 2017 9:26 pm
Forum: Feature Requests
Topic: Aimless sitting
Replies: 12
Views: 2864

Re: Aimless sitting

With the last experimental version, one can build a sitting box outside the buildings, not only inside. (At least I tried it before and i wasn't able to do that) And i found another way to use that; If you have a character with several works, it tends to finish "aimless" at the last job po...
by Roger the Architect
Sat Sep 09, 2017 11:38 am
Forum: Feature Requests
Topic: Sugestion to politics system
Replies: 0
Views: 259

Sugestion to politics system

I remember a space game very different to Kenshi but very similar in terms of politics system called "Freelancer" (probably more deep political system in a mod called Discovery) where the player had represented like Kenshi does, the different relation levels to the different factions in a ...
by Roger the Architect
Thu Sep 07, 2017 10:55 pm
Forum: Bug reports
Topic: Hungry Garru bug
Replies: 0
Views: 187

Hungry Garru bug

Seems that if a Garru has no food in its inventory and is hungry tries to get any items from any storage (water, copper ore ...) meanwhile has as a target "taking food" it loads all the items aviable on that storage and since what has picked dont feed it, it goes to the next storage and re...
by Roger the Architect
Wed Sep 06, 2017 11:06 pm
Forum: Bug reports
Topic: Stuck Iron Refinery 3
Replies: 1
Views: 298

Re: Stuck Iron Refinery 3

It happened to me a lot of times and half of the times was just that some jobs simply cant be done for the same character with a certain order. I'll put an exmaple; Job 1: Crafting leather Job 2: Crafting armors Once all the leathers are craftet, the 2nd job gets triggered, but once the character ta...
by Roger the Architect
Wed Sep 06, 2017 10:55 pm
Forum: Bug reports
Topic: [BUG 0.96.19] Turret job not sticking
Replies: 2
Views: 1804

Re: [BUG 0.96.19] Turret job not sticking

I got the same problem and I solved it using a stool; Seems that the jobs have different action radius/distance ranges. As far as I've seen, the following order have the biggest radius since the character will cros almost all the map to find the target. "Base orders" like crafting, farming...
by Roger the Architect
Tue Jan 31, 2017 9:50 pm
Forum: Feature Requests
Topic: Improved research
Replies: 40
Views: 14065

Re: Improved research

I'm a quite new player at Kenshi and i was about to write a similar idea. Right now there's a general research system where: The main and only ability into account is Science (as a general concept) The items researchable are Books and blueprints . Taking a bit of your already mentioned ideas, i woul...
by Roger the Architect
Mon Jan 30, 2017 11:06 pm
Forum: Bug reports
Topic: [0.95.14] Can't build in any bought tower at the 1st floor
Replies: 2
Views: 471

Re: [0.95.14] Can't build in any bought tower at the 1st flo

Happens the same to me but for a build (not bought) tower. As far as I have managed to see, it seems that you can build inside properly in the level 0 and 3, but you have some issues in level 1 and 2; If you manage to set the correct position (cause it easily puts the item in the upper floor) it say...
by Roger the Architect
Thu Jan 26, 2017 11:18 pm
Forum: Feature Requests
Topic: Nomad temporary settlements
Replies: 11
Views: 2214

Re: Nomad temporary settlements

Hello all, I'm a big fan of playing this game as a nomad merchant and even when I play with a base I always finish doing a caravan in some way; For trading, searching a spot to mine copper for a while with a bull full of foods and medics or just for hunting after that damned "raptors" eats...