Search found 10 matches
- Fri Sep 15, 2017 10:08 pm
- Forum: Bug reports
- Topic: nomad animal trader ...... nothing on the trading list
- Replies: 9
- Views: 2276
Re: nomad animal trader ...... nothing on the trading list
Not sure if this will help but, the only time i was able to buy an animal was when i was near the "settled nomads" town, east to the swamplands. After buying a garru I noticed it came from the other side of the map (the "you can bypass this region in beta" or something like this)...
- Tue Sep 12, 2017 8:09 pm
- Forum: Modding
- Topic: [Help] Items required to research not consuming after reasearching it
- Replies: 0
- Views: 336
[Help] Items required to research not consuming after reasearching it
Hello all, I have just startet to make a mod where I pretend to get rid of the generic "book" item and replace it with a bunch of specific books, recipes, lost notes and sketches, to make the game more challengin. (then i'll have to generate where and the probabilities to find each object ...
- Mon Sep 11, 2017 9:26 pm
- Forum: Feature Requests
- Topic: Aimless sitting
- Replies: 12
- Views: 2864
Re: Aimless sitting
With the last experimental version, one can build a sitting box outside the buildings, not only inside. (At least I tried it before and i wasn't able to do that) And i found another way to use that; If you have a character with several works, it tends to finish "aimless" at the last job po...
- Sat Sep 09, 2017 11:38 am
- Forum: Feature Requests
- Topic: Sugestion to politics system
- Replies: 0
- Views: 259
Sugestion to politics system
I remember a space game very different to Kenshi but very similar in terms of politics system called "Freelancer" (probably more deep political system in a mod called Discovery) where the player had represented like Kenshi does, the different relation levels to the different factions in a ...
- Thu Sep 07, 2017 10:55 pm
- Forum: Bug reports
- Topic: Hungry Garru bug
- Replies: 0
- Views: 187
Hungry Garru bug
Seems that if a Garru has no food in its inventory and is hungry tries to get any items from any storage (water, copper ore ...) meanwhile has as a target "taking food" it loads all the items aviable on that storage and since what has picked dont feed it, it goes to the next storage and re...
- Wed Sep 06, 2017 11:06 pm
- Forum: Bug reports
- Topic: Stuck Iron Refinery 3
- Replies: 1
- Views: 298
Re: Stuck Iron Refinery 3
It happened to me a lot of times and half of the times was just that some jobs simply cant be done for the same character with a certain order. I'll put an exmaple; Job 1: Crafting leather Job 2: Crafting armors Once all the leathers are craftet, the 2nd job gets triggered, but once the character ta...
- Wed Sep 06, 2017 10:55 pm
- Forum: Bug reports
- Topic: [BUG 0.96.19] Turret job not sticking
- Replies: 2
- Views: 1804
Re: [BUG 0.96.19] Turret job not sticking
I got the same problem and I solved it using a stool; Seems that the jobs have different action radius/distance ranges. As far as I've seen, the following order have the biggest radius since the character will cros almost all the map to find the target. "Base orders" like crafting, farming...
- Tue Jan 31, 2017 9:50 pm
- Forum: Feature Requests
- Topic: Improved research
- Replies: 40
- Views: 14065
Re: Improved research
I'm a quite new player at Kenshi and i was about to write a similar idea. Right now there's a general research system where: The main and only ability into account is Science (as a general concept) The items researchable are Books and blueprints . Taking a bit of your already mentioned ideas, i woul...
- Mon Jan 30, 2017 11:06 pm
- Forum: Bug reports
- Topic: [0.95.14] Can't build in any bought tower at the 1st floor
- Replies: 2
- Views: 471
Re: [0.95.14] Can't build in any bought tower at the 1st flo
Happens the same to me but for a build (not bought) tower. As far as I have managed to see, it seems that you can build inside properly in the level 0 and 3, but you have some issues in level 1 and 2; If you manage to set the correct position (cause it easily puts the item in the upper floor) it say...
- Thu Jan 26, 2017 11:18 pm
- Forum: Feature Requests
- Topic: Nomad temporary settlements
- Replies: 11
- Views: 2214
Re: Nomad temporary settlements
Hello all, I'm a big fan of playing this game as a nomad merchant and even when I play with a base I always finish doing a caravan in some way; For trading, searching a spot to mine copper for a while with a bull full of foods and medics or just for hunting after that damned "raptors" eats...