Search found 11 matches

by Scroey
Tue Mar 21, 2017 6:10 pm
Forum: Bug reports
Topic: [0.95.23] inedible fish
Replies: 9
Views: 1625

Re: [0.95.23] inedible fish

You didn't get my point. Even *if* fish would be eaten at <60 hunger, that would still be a bug, because it makes no sense to treat fish the same as seeds in contrast to treating it as regular food (which dried fish is). If this were intentional, I suggest you move this to the gameplay section of th...
by Scroey
Tue Mar 21, 2017 1:29 am
Forum: Bug reports
Topic: [0.95.23] inedible fish
Replies: 9
Views: 1625

Re: [0.95.23] inedible fish

how far did you let them get hungry? they could be like greenfruit where they need to be starving to eat it. That would be just silly. Dried fish is perfectly fine food. Greenfruit is more of a crafting ingredient/building material and makes sense not to eat unless starving, just like with seeds ir...
by Scroey
Sun Mar 19, 2017 11:36 pm
Forum: Bug reports
Topic: [0.95.23] inedible fish
Replies: 9
Views: 1625

Re: [0.95.23-24b] inedible fish

still present in 0.95.24b
I could work around this by making that character prepare some dried meat for themselves. Still leaves me with piles of useless food items now...
by Scroey
Sun Mar 19, 2017 11:35 pm
Forum: Bug reports
Topic: [0.95.20-21] Research bench requirement glitch.
Replies: 2
Views: 3151

Re: [0.95.20-21] Research bench requirement glitch.

bug was fixed, didn't even need to rebuild.
by Scroey
Mon Mar 13, 2017 1:32 am
Forum: Bug reports
Topic: [0.95.20-21] Research bench requirement glitch.
Replies: 2
Views: 3151

Re: [0.95.20-21] Research bench requirement glitch.

Had the same experience, can confirm the workaround.
by Scroey
Thu Mar 09, 2017 11:34 pm
Forum: Bug reports
Topic: [FIXED] [0.95.19] Iron nodes no longer clickable
Replies: 3
Views: 2598

Re: [0.95.19] Iron/Copper nodes no longer clickable

It's also not just Orkan's Pride, but everywhere. I have checked everywhere between the Crater and The Hub - not a single minable rock is present.
by Scroey
Thu Mar 02, 2017 12:36 am
Forum: Bug reports
Topic: [0.95.17] Empty Water Clan Hideout
Replies: 0
Views: 185

[0.95.17] Empty Water Clan Hideout

Just before I found this I found the Empty Ruin, which was to no suprise... empty. Then I encountered this hideout owned by an active faction and it was completely missing everything. This is not a hideout, its a building that seems as if it got left out in the cluttering pass for that map section. ...
by Scroey
Wed Mar 01, 2017 3:52 pm
Forum: Bug reports
Topic: v0.64.0- Bug/Unintended Feature-- Matryoshka Backpacks
Replies: 12
Views: 3203

[0.95.17] Bug/Unintended Feature-- Matryoshka Back

31 minor versions later, this is still a thing. Done properly no items get deleted. It does get silly, though and very much feels like an exploit. I can understand 1 layer of nesting as a feature, more compact packing and all, but unlimited nesting? srsly? A definitive statement from the devs on wet...
by Scroey
Wed Mar 01, 2017 2:07 pm
Forum: Bug reports
Topic: [0.95.17] Free sleeping bags / camp beds
Replies: 2
Views: 2857

Re: [0.95.17] Free sleeping bags / camp beds

I'm guessing when implementing the "it will give you back at least one item"-clamp they forgot to implement "check if you ever added even one"...
by Scroey
Wed Mar 01, 2017 2:04 pm
Forum: Bug reports
Topic: [not a bug][0.95.17] found a particularly crowded shop
Replies: 1
Views: 2881

[not a bug][0.95.17] found a particularly crowded shop

I found a trader shop in Admag with 22 NPCs in it that were not the trader. Screenshot below. I am not sure if this is an AI Bug or working as intended, but it sure was by a magnitude the most crowded shop I ever saw.
crowded shop.png
4 PCs, 23 NPCs in one room and no fights.
crowded shop.png (1.96 MiB) Viewed 2881 times
by Scroey
Sun Feb 26, 2017 6:55 pm
Forum: Bug reports
Topic: [0.95.17] crash by guard opening slave cage with bonedog
Replies: 0
Views: 182

[0.95.17] crash by guard opening slave cage with bonedog

Things I have tried to make it work again: -unload all mods -verify game files (5 corrupt files have been found, but the error remained) -load a 5 minutes old autosave (events slightly different, crash time slightly different, but can not be avoided) -load a 15 minutes old autosave -edit that older...