Search found 11 matches
- Tue Mar 21, 2017 6:10 pm
- Forum: Bug reports
- Topic: [0.95.23] inedible fish
- Replies: 9
- Views: 1625
Re: [0.95.23] inedible fish
You didn't get my point. Even *if* fish would be eaten at <60 hunger, that would still be a bug, because it makes no sense to treat fish the same as seeds in contrast to treating it as regular food (which dried fish is). If this were intentional, I suggest you move this to the gameplay section of th...
- Tue Mar 21, 2017 1:29 am
- Forum: Bug reports
- Topic: [0.95.23] inedible fish
- Replies: 9
- Views: 1625
Re: [0.95.23] inedible fish
how far did you let them get hungry? they could be like greenfruit where they need to be starving to eat it. That would be just silly. Dried fish is perfectly fine food. Greenfruit is more of a crafting ingredient/building material and makes sense not to eat unless starving, just like with seeds ir...
- Sun Mar 19, 2017 11:36 pm
- Forum: Bug reports
- Topic: [0.95.23] inedible fish
- Replies: 9
- Views: 1625
Re: [0.95.23-24b] inedible fish
still present in 0.95.24b
I could work around this by making that character prepare some dried meat for themselves. Still leaves me with piles of useless food items now...
I could work around this by making that character prepare some dried meat for themselves. Still leaves me with piles of useless food items now...
- Sun Mar 19, 2017 11:35 pm
- Forum: Bug reports
- Topic: [0.95.20-21] Research bench requirement glitch.
- Replies: 2
- Views: 3151
Re: [0.95.20-21] Research bench requirement glitch.
bug was fixed, didn't even need to rebuild.
- Mon Mar 13, 2017 1:32 am
- Forum: Bug reports
- Topic: [0.95.20-21] Research bench requirement glitch.
- Replies: 2
- Views: 3151
Re: [0.95.20-21] Research bench requirement glitch.
Had the same experience, can confirm the workaround.
- Thu Mar 09, 2017 11:34 pm
- Forum: Bug reports
- Topic: [FIXED] [0.95.19] Iron nodes no longer clickable
- Replies: 3
- Views: 2598
Re: [0.95.19] Iron/Copper nodes no longer clickable
It's also not just Orkan's Pride, but everywhere. I have checked everywhere between the Crater and The Hub - not a single minable rock is present.
- Thu Mar 02, 2017 12:36 am
- Forum: Bug reports
- Topic: [0.95.17] Empty Water Clan Hideout
- Replies: 0
- Views: 185
[0.95.17] Empty Water Clan Hideout
Just before I found this I found the Empty Ruin, which was to no suprise... empty. Then I encountered this hideout owned by an active faction and it was completely missing everything. This is not a hideout, its a building that seems as if it got left out in the cluttering pass for that map section. ...
- Wed Mar 01, 2017 3:52 pm
- Forum: Bug reports
- Topic: v0.64.0- Bug/Unintended Feature-- Matryoshka Backpacks
- Replies: 12
- Views: 3203
[0.95.17] Bug/Unintended Feature-- Matryoshka Back
31 minor versions later, this is still a thing. Done properly no items get deleted. It does get silly, though and very much feels like an exploit. I can understand 1 layer of nesting as a feature, more compact packing and all, but unlimited nesting? srsly? A definitive statement from the devs on wet...
- Wed Mar 01, 2017 2:07 pm
- Forum: Bug reports
- Topic: [0.95.17] Free sleeping bags / camp beds
- Replies: 2
- Views: 2857
Re: [0.95.17] Free sleeping bags / camp beds
I'm guessing when implementing the "it will give you back at least one item"-clamp they forgot to implement "check if you ever added even one"...
- Wed Mar 01, 2017 2:04 pm
- Forum: Bug reports
- Topic: [not a bug][0.95.17] found a particularly crowded shop
- Replies: 1
- Views: 2881
[not a bug][0.95.17] found a particularly crowded shop
I found a trader shop in Admag with 22 NPCs in it that were not the trader. Screenshot below. I am not sure if this is an AI Bug or working as intended, but it sure was by a magnitude the most crowded shop I ever saw.
- Sun Feb 26, 2017 6:55 pm
- Forum: Bug reports
- Topic: [0.95.17] crash by guard opening slave cage with bonedog
- Replies: 0
- Views: 182
[0.95.17] crash by guard opening slave cage with bonedog
Things I have tried to make it work again: -unload all mods -verify game files (5 corrupt files have been found, but the error remained) -load a 5 minutes old autosave (events slightly different, crash time slightly different, but can not be avoided) -load a 15 minutes old autosave -edit that older...