Search found 75 matches
- Fri Feb 12, 2016 4:55 pm
- Forum: General
- Topic: Are features being cut?
- Replies: 8
- Views: 3758
Re: Are features being cut?
THANK YOU CHRIS! Saw the most recent blog post, idk why you changed your priorities to consider these two a core feature (or perhaps they just got easier to implement idk) but I would like to thank you for the blog post of the addition of my 2 fav features, it was truly amazing reading and I thank y...
- Wed Jan 20, 2016 7:41 pm
- Forum: General
- Topic: Are features being cut?
- Replies: 8
- Views: 3758
Re: Are features being cut?
Hope they do >.< I like the game as is but being able to hardcore survival as a hired hand assassin and watch huge battles was the reason I backed this project in the first place :/
- Tue Jan 19, 2016 10:04 pm
- Forum: General
- Topic: Are features being cut?
- Replies: 8
- Views: 3758
Re: Are features being cut?
On top of optional hunger and thirst and sleep a little slider (similar to pop sliders) that change all 3 "cool down time" (so you could set how long it takes your and NPC (think it should be universal so not to give a player a huge leg up) pawns to get hungry thirsty sleepy) I would be ha...
- Tue Jan 19, 2016 6:58 pm
- Forum: General
- Topic: Are features being cut?
- Replies: 8
- Views: 3758
Re: Are features being cut?
Alright, thank you both for the replies
. Perhaps just make hunger and thirst optional? I mean I know a few people like myself who would love some hardcore survival elements on top of what is here.
- Mon Jan 18, 2016 11:24 pm
- Forum: General
- Topic: Are features being cut?
- Replies: 8
- Views: 3758
Are features being cut?
Unarmed combat, assassination, huge battles, ranged combat, food, sleep, drink, etc.? These are some of the things I was looking forward to (being an assassin for an existing faction as well) are these things being cut from the final product? If so may I ask why? Eating and drinking and the ability ...
- Wed Oct 29, 2014 7:14 pm
- Forum: General
- Topic: Concerned and need reassuring with progress
- Replies: 21
- Views: 8205
Re: Concerned and need reassuring with progress
I would disagree with you on that, development on SB has never stopped. In fact the nightly build is literally updated almost nightly lol they have changed almost the entire game making it progressive and enjoyable. SB is by far not finished but it is by far not abandoned
- Fri Jan 17, 2014 3:51 am
- Forum: Feature Requests
- Topic: NPCs get randomly generated names
- Replies: 18
- Views: 3726
Re: NPCs get randomly generated names
I'd say that's a hint it will be on >.< thanks for the find brown 
- Thu Jan 16, 2014 4:29 am
- Forum: Feature Requests
- Topic: NPCs get randomly generated names
- Replies: 18
- Views: 3726
Re: NPCs get randomly generated names
I was just thinking out loud >.< not really a serious suggestion, kinda empty conversation. But, your correct I'm sure players looking for this type of suggestion don't want to talk about something else 
- Wed Jan 15, 2014 10:48 pm
- Forum: Feature Requests
- Topic: NPCs get randomly generated names
- Replies: 18
- Views: 3726
Re: NPCs get randomly generated names
Perhaps, I wonder everytime I play if there will be a moral system. Like for say a unit of troops in the employ of the holy empire are constantly ordered to fight tough enemies, they havent seen rest in weeks and their equipment is running thin. Commander Tylos the 3rd has had enough, his men are lo...
- Wed Jan 15, 2014 3:20 am
- Forum: Feature Requests
- Topic: NPCs get randomly generated names
- Replies: 18
- Views: 3726
Re: NPCs get randomly generated names
Lol if it generated a 7 of nine I'd make it have cyber arms and legs >.< does anyone know of every single character will be recruit able at a price? Cuz I'd like to turn some samurai on my team 
- Wed Jan 15, 2014 3:17 am
- Forum: Feature Requests
- Topic: Make the grade of armor/weapons skill based
- Replies: 6
- Views: 1812
Re: Make the grade of armor/weapons skill based
I think skilled forgets might make it wuicker? Or slower who knows >.< I just know no matter how much I stair at a Picasso I can't paint one perfectly. But, if I practice over along period of time I can Alger closer and closer, while also giving it my own take. Also would be nice to have a sort of w...
- Sun Jan 12, 2014 7:26 pm
- Forum: Feature Requests
- Topic: Make the grade of armor/weapons skill based
- Replies: 6
- Views: 1812
Re: Make the grade of armor/weapons skill based
I can see what your saying, what would be even more enjoyable is if custom armor were makable. Example: I like the overcoat and heart protector, why not combine the two? Perhaps even add in some different things. Also I imagine your system might work out in this manor (basic example) Example: my smi...
- Sun Jan 12, 2014 4:35 pm
- Forum: Feature Requests
- Topic: Make the grade of armor/weapons skill based
- Replies: 6
- Views: 1812
Make the grade of armor/weapons skill based
I've noticed that we research better grades of armor and weapons. I'd like to request that it changes. I think grade of things created should reflect the skill of the creator (with a very small chance of good or bad luck) I think this would add to the game in many ways, as it would give a reason to ...
- Sun Jan 12, 2014 10:29 am
- Forum: General
- Topic: Locked Doors and Shops
- Replies: 4
- Views: 2167
Re: Locked Doors and Shops
It'd be nice though >.<
- Sun Jan 12, 2014 10:19 am
- Forum: General
- Topic: bad placement, or problem with traders?
- Replies: 16
- Views: 6823
Re: bad placement, or problem with traders?
Water trades well btw, though be prepared to get really attached to whoever comes. I have had a trader in my base for 12 in game days.... They've bought 100ish barrels of water, 50ish fabric (which I wanted to keep and don't remember putting it in there, and 17 leather. I put mine at the base of the...
- Sun Jan 12, 2014 10:09 am
- Forum: Feature Requests
- Topic: NPCs get randomly generated names
- Replies: 18
- Views: 3726
Re: NPCs get randomly generated names
Thanks Hatsun, I had been wondering about the squad size multiplier, cuz it was looking like I could use more, but then at 19 half the towns lost every population lol, now there's just huge samurai parties (20+) and big big big cannibal parties (40-50+) walking around killing everything lol (I can't...
- Sun Jan 12, 2014 7:55 am
- Forum: Feature Requests
- Topic: Regarding Cannibals and Cleavers
- Replies: 3
- Views: 868
Re: Regarding Cannibals and Cleavers
I agree, also I think cannibal party size should be increased and skills decreased. Reason being is with human flesh as good it'd be scarce I assume, so they'd be fairly weak. But, thanks to hard times they'd have a lot of them.
- Sun Jan 12, 2014 7:52 am
- Forum: Feature Requests
- Topic: Lvl progression on Stats screen
- Replies: 8
- Views: 1820
Re: Lvl progression on Stats screen
I say yay I say the yay lol
- Sun Jan 12, 2014 7:31 am
- Forum: Feature Requests
- Topic: NPCs get randomly generated names
- Replies: 18
- Views: 3726
Re: NPCs get randomly generated names
Hatsune, do you have any idea if the names are planned? Or will it always be 700 citizens with no distinction except their height, hair, face, etc.? Also could you please answer a Q I've had but did not want to start a topic over it? How much is the squad cap? Still 20? Or more?
- Sun Jan 12, 2014 6:42 am
- Forum: Feature Requests
- Topic: NPCs get randomly generated names
- Replies: 18
- Views: 3726
Re: NPCs get randomly generated names
Perhaps then, this is planned? Would be nice >.< course I am really looking forward mostly to optimizing this game. I will wait for new features, as it's annoying I can run games like Skyrim, Rome 2, X3 Albion Prelude, and a few others max settings with little to no lag and only crashes are due to b...