Search found 29 matches

by KySoto
Sun Jul 23, 2017 12:11 am
Forum: Feature Requests
Topic: Save/Copy job queue
Replies: 1
Views: 343

Save/Copy job queue

In my current save, my original 5 or 6 guys have this 25+ job queue, and its a real pain in the butt when either A: recruiting new guys, or B: getting turned into a slave, re-adding that entire queue. it would be really cool if there was a way to copy that queue from an existing squad member, or sav...
by KySoto
Sun May 17, 2015 9:08 pm
Forum: Bug reports
Topic: v74.4 - DX11 has no monitor selection
Replies: 2
Views: 674

Re: v74.4 - DX11 has no monitor selection

a much better description of what is going on with me.
by KySoto
Sat May 16, 2015 10:59 pm
Forum: Bug reports
Topic: [0.74.3] Directx 11 defaults to second monitor
Replies: 0
Views: 395

[0.74.3] Directx 11 defaults to second monitor

I tried to change the the ogre.cfg file to make it do screen 1, but no dice.
by KySoto
Sat May 16, 2015 10:46 pm
Forum: Bug reports
Topic: [0.74.3] Import building bug
Replies: 1
Views: 625

Re: [0.74.3] Import building bug

i ran into the same bug
by KySoto
Mon Apr 20, 2015 10:47 pm
Forum: Gameplay
Topic: Dogs (and corpse furnace problems)
Replies: 15
Views: 4276

Re: Dogs (and corpse furnace problems)

So i started a new game, i scout ahead via camera to check for bandits or dogs, oh theres dogs. ok well lets go run back in the gates... dog pack murders the entire town.
by KySoto
Thu Mar 05, 2015 5:55 am
Forum: Bug reports
Topic: [0.72.1] raw stone and building mats wont autohaul
Replies: 9
Views: 2405

[0.72.1] raw stone and building mats wont autohaul

and what i mean is i built storage containers for my stone and building materials, but none of my workers will haul the materials to the storage even if they have room/its their only job ect. the containers are outside, IF that matters. over on my ore mine and weaponsmithing station, they are proper...
by KySoto
Thu Nov 21, 2013 5:47 am
Forum: Gameplay
Topic: Creating a Store in Update .50
Replies: 12
Views: 3917

Re: Creating a Store in Update .50

seems that using the chain for selling while not as space efficient at steel bars does yield quite a bit of money and isnt used for any crafting (as far as i know).
by KySoto
Sun Oct 27, 2013 2:44 am
Forum: General
Topic: Traders and Caravans visiting my town.
Replies: 37
Views: 26708

Re: Traders and Caravans visiting my town.

if you own buildings in a town to have a shop you might as well manually sell stuff.
by KySoto
Sat Oct 19, 2013 11:24 pm
Forum: General
Topic: The new save system(THANK YOU)
Replies: 0
Views: 793

The new save system(THANK YOU)

I just wanted to say thank you for the new save system. It is god. I now can burn hundreds of KB of my hard drive making multiple saves just in case i screw up and get my whole base wiped out! (or a crash eats my base.. whatever.) still, this is like... awesome and thank you.
by KySoto
Sat Oct 19, 2013 8:41 pm
Forum: Bug reports
Topic: Healing bug .50
Replies: 6
Views: 1414

Re: Healing bug .50

i have this problem too, its kinda game breaking for this save since i cant afford to get more squad members to actually defend against bandits while i build up a base.
by KySoto
Thu Oct 17, 2013 4:48 am
Forum: Order / activation problems
Topic: PM'ed key still doesnt activate on steam
Replies: 2
Views: 2191

Re: PM'ed key still doesnt activate on steam

the steam beta mode stuff, i already tried.
chris manually generated me the PM'ed key, so do i need to get a new key by sending off an email or something to the order processing company?
by KySoto
Thu Oct 17, 2013 3:08 am
Forum: Order / activation problems
Topic: PM'ed key still doesnt activate on steam
Replies: 2
Views: 2191

PM'ed key still doesnt activate on steam

i know this subject has been beaten to death, but i would really like to be able to add kenshi to steam. what can i do to get my key working on there since it does not now, beta mode or not.
by KySoto
Sat Jul 06, 2013 8:07 pm
Forum: Order / activation problems
Topic: Survey: Let me know if your keys are working on Steam
Replies: 35
Views: 19918

Re: Survey: Let me know if your keys are working on Steam

I received a key from you since my old key was lost and the key I received doesn't work on steam. I figured I would wait 6 months or so before buggin you about it.
by KySoto
Tue May 14, 2013 4:50 am
Forum: Bug reports
Topic: How do i upload a save?
Replies: 5
Views: 1668

Re: How do i upload a save?

you may wish to take a look at http://www.7-zip.org/ instead since its totally free to use, even in a commercial environment.
by KySoto
Fri May 03, 2013 6:48 am
Forum: Bug reports
Topic: Video mode and Full screen settings
Replies: 3
Views: 1501

Re: Video mode and Full screen settings

this really isnt concerning the error, but you really might want to consider upgrading from vista 32 bit to vista 64 bit or better windows 7, but if getting a new OS isnt in the budget, you vista key will work in a 64 bit version. the reason i say you should upgrade is the max amount of ram you can ...
by KySoto
Sun Mar 03, 2013 7:24 am
Forum: Feature Requests
Topic: Put products into storage
Replies: 1
Views: 717

Put products into storage

It would be really neat if when you bread maker filled up on bread , it loaded it into the closest storage box or whatever appropriate container (like the building materials guy) prioritizing the specialized box over the storage chests. this would of course work with all of the "finished" ...
by KySoto
Sun Mar 03, 2013 4:55 am
Forum: Bug reports
Topic: [0.40.2] weight removal exploit
Replies: 3
Views: 752

[0.40.2] weight removal exploit

Version: 0.40.2 Description: when you pick up a backpack full of stuff on a character it deems the character "weightless" even if having the backpack on would cause them to be 100% encumbered. Steps to Reproduce: 1. have a character go from point a to b 2. pick up the backpack and hold it....
by KySoto
Sat Mar 02, 2013 11:36 pm
Forum: Bug reports
Topic: [SUGGESTION] wall direction issues
Replies: 0
Views: 407

[SUGGESTION] wall direction issues

i wasnt 100% sure where to post this, BUT to make it easier for people to figure out which side is in and which side is out, i suggest putting nifty arrows or something just like you did with the beds and every other machine that tells you where you access the machine.
by KySoto
Tue Feb 26, 2013 12:33 am
Forum: Bug reports
Topic: .40 ghosting through walls
Replies: 7
Views: 1016

Re: .40 ghosting through walls

i noticed that when i have my units on "bodyguard" mode they will walk through buildings and objects as well.
by KySoto
Sun Feb 24, 2013 9:37 am
Forum: Bug reports
Topic: [0.40]bug/exploit upgrading buildings
Replies: 0
Views: 368

[0.40]bug/exploit upgrading buildings

i discovered with my training dummys that i can start building them and put no materials in them and upgrade them to mk2's and it automaticly finishes it to 50% and puts 5 materials in it ( as if i had already finished the mk1). from what i can tell it works by the building being started before the ...