Search found 29 matches
- Sun Jul 23, 2017 12:11 am
- Forum: Feature Requests
- Topic: Save/Copy job queue
- Replies: 1
- Views: 343
Save/Copy job queue
In my current save, my original 5 or 6 guys have this 25+ job queue, and its a real pain in the butt when either A: recruiting new guys, or B: getting turned into a slave, re-adding that entire queue. it would be really cool if there was a way to copy that queue from an existing squad member, or sav...
- Sun May 17, 2015 9:08 pm
- Forum: Bug reports
- Topic: v74.4 - DX11 has no monitor selection
- Replies: 2
- Views: 674
Re: v74.4 - DX11 has no monitor selection
a much better description of what is going on with me.
- Sat May 16, 2015 10:59 pm
- Forum: Bug reports
- Topic: [0.74.3] Directx 11 defaults to second monitor
- Replies: 0
- Views: 395
[0.74.3] Directx 11 defaults to second monitor
I tried to change the the ogre.cfg file to make it do screen 1, but no dice.
- Sat May 16, 2015 10:46 pm
- Forum: Bug reports
- Topic: [0.74.3] Import building bug
- Replies: 1
- Views: 625
Re: [0.74.3] Import building bug
i ran into the same bug
- Mon Apr 20, 2015 10:47 pm
- Forum: Gameplay
- Topic: Dogs (and corpse furnace problems)
- Replies: 15
- Views: 4276
Re: Dogs (and corpse furnace problems)
So i started a new game, i scout ahead via camera to check for bandits or dogs, oh theres dogs. ok well lets go run back in the gates... dog pack murders the entire town.
- Thu Mar 05, 2015 5:55 am
- Forum: Bug reports
- Topic: [0.72.1] raw stone and building mats wont autohaul
- Replies: 9
- Views: 2405
[0.72.1] raw stone and building mats wont autohaul
and what i mean is i built storage containers for my stone and building materials, but none of my workers will haul the materials to the storage even if they have room/its their only job ect. the containers are outside, IF that matters. over on my ore mine and weaponsmithing station, they are proper...
- Thu Nov 21, 2013 5:47 am
- Forum: Gameplay
- Topic: Creating a Store in Update .50
- Replies: 12
- Views: 3917
Re: Creating a Store in Update .50
seems that using the chain for selling while not as space efficient at steel bars does yield quite a bit of money and isnt used for any crafting (as far as i know).
- Sun Oct 27, 2013 2:44 am
- Forum: General
- Topic: Traders and Caravans visiting my town.
- Replies: 37
- Views: 26708
Re: Traders and Caravans visiting my town.
if you own buildings in a town to have a shop you might as well manually sell stuff.
- Sat Oct 19, 2013 11:24 pm
- Forum: General
- Topic: The new save system(THANK YOU)
- Replies: 0
- Views: 793
The new save system(THANK YOU)
I just wanted to say thank you for the new save system. It is god. I now can burn hundreds of KB of my hard drive making multiple saves just in case i screw up and get my whole base wiped out! (or a crash eats my base.. whatever.) still, this is like... awesome and thank you.
- Sat Oct 19, 2013 8:41 pm
- Forum: Bug reports
- Topic: Healing bug .50
- Replies: 6
- Views: 1414
Re: Healing bug .50
i have this problem too, its kinda game breaking for this save since i cant afford to get more squad members to actually defend against bandits while i build up a base.
- Thu Oct 17, 2013 4:48 am
- Forum: Order / activation problems
- Topic: PM'ed key still doesnt activate on steam
- Replies: 2
- Views: 2191
Re: PM'ed key still doesnt activate on steam
the steam beta mode stuff, i already tried.
chris manually generated me the PM'ed key, so do i need to get a new key by sending off an email or something to the order processing company?
chris manually generated me the PM'ed key, so do i need to get a new key by sending off an email or something to the order processing company?
- Thu Oct 17, 2013 3:08 am
- Forum: Order / activation problems
- Topic: PM'ed key still doesnt activate on steam
- Replies: 2
- Views: 2191
PM'ed key still doesnt activate on steam
i know this subject has been beaten to death, but i would really like to be able to add kenshi to steam. what can i do to get my key working on there since it does not now, beta mode or not.
- Sat Jul 06, 2013 8:07 pm
- Forum: Order / activation problems
- Topic: Survey: Let me know if your keys are working on Steam
- Replies: 35
- Views: 19918
Re: Survey: Let me know if your keys are working on Steam
I received a key from you since my old key was lost and the key I received doesn't work on steam. I figured I would wait 6 months or so before buggin you about it.
- Tue May 14, 2013 4:50 am
- Forum: Bug reports
- Topic: How do i upload a save?
- Replies: 5
- Views: 1668
Re: How do i upload a save?
you may wish to take a look at http://www.7-zip.org/ instead since its totally free to use, even in a commercial environment.
- Fri May 03, 2013 6:48 am
- Forum: Bug reports
- Topic: Video mode and Full screen settings
- Replies: 3
- Views: 1501
Re: Video mode and Full screen settings
this really isnt concerning the error, but you really might want to consider upgrading from vista 32 bit to vista 64 bit or better windows 7, but if getting a new OS isnt in the budget, you vista key will work in a 64 bit version. the reason i say you should upgrade is the max amount of ram you can ...
- Sun Mar 03, 2013 7:24 am
- Forum: Feature Requests
- Topic: Put products into storage
- Replies: 1
- Views: 717
Put products into storage
It would be really neat if when you bread maker filled up on bread , it loaded it into the closest storage box or whatever appropriate container (like the building materials guy) prioritizing the specialized box over the storage chests. this would of course work with all of the "finished" ...
- Sun Mar 03, 2013 4:55 am
- Forum: Bug reports
- Topic: [0.40.2] weight removal exploit
- Replies: 3
- Views: 752
[0.40.2] weight removal exploit
Version: 0.40.2 Description: when you pick up a backpack full of stuff on a character it deems the character "weightless" even if having the backpack on would cause them to be 100% encumbered. Steps to Reproduce: 1. have a character go from point a to b 2. pick up the backpack and hold it....
- Sat Mar 02, 2013 11:36 pm
- Forum: Bug reports
- Topic: [SUGGESTION] wall direction issues
- Replies: 0
- Views: 407
[SUGGESTION] wall direction issues
i wasnt 100% sure where to post this, BUT to make it easier for people to figure out which side is in and which side is out, i suggest putting nifty arrows or something just like you did with the beds and every other machine that tells you where you access the machine.
- Tue Feb 26, 2013 12:33 am
- Forum: Bug reports
- Topic: .40 ghosting through walls
- Replies: 7
- Views: 1016
Re: .40 ghosting through walls
i noticed that when i have my units on "bodyguard" mode they will walk through buildings and objects as well.
- Sun Feb 24, 2013 9:37 am
- Forum: Bug reports
- Topic: [0.40]bug/exploit upgrading buildings
- Replies: 0
- Views: 368
[0.40]bug/exploit upgrading buildings
i discovered with my training dummys that i can start building them and put no materials in them and upgrade them to mk2's and it automaticly finishes it to 50% and puts 5 materials in it ( as if i had already finished the mk1). from what i can tell it works by the building being started before the ...