A battle takes place
I hide until it is over
Then loot the fallen.
Search found 47 matches
- Sun Mar 29, 2020 11:13 am
- Forum: General
- Topic: A Haiku About Kenshi
- Replies: 6
- Views: 3781
- Thu Jun 27, 2019 7:36 am
- Forum: Gameplay
- Topic: Are there any Robotic Limbs storage?
- Replies: 3
- Views: 2184
Re: Are there any Robotic Limbs storage?
There is a mod for this - otherwise you have to use general storage options.
- Fri Apr 05, 2019 12:07 am
- Forum: Bug reports
- Topic: Skill quality reduction bug
- Replies: 7
- Views: 1334
Re: Skill quality reduction bug
In my experience, this is always down to a lighting problem: your smith has found somewhere to stand that is not fully lit at night.
- Wed Jan 09, 2019 9:01 am
- Forum: General
- Topic: Kenshi Starters Guide
- Replies: 23
- Views: 187839
Re: Kenshi Starters Guide
Is the OP still valid for 1.0 or have [some] things changed? Is there a better or more complete new user guide somewhere? This guide was made for version 0.50.3. I started playing with version 0.93.28, and the game has changed out of all recognition since then. As an example, the guide says that in...
- Thu Dec 20, 2018 3:37 pm
- Forum: Bug reports
- Topic: 1.08 Can't play long then CTD
- Replies: 10
- Views: 1758
Re: 1.08 Can't play long then CTD
Some while back I was having similar problems - thought my graphics card was on its way out (it was getting hotter than it should, but not dangerously so). Eventually, my CMOS battery died, so I replaced it (and gave the inside of the computer a bit of a hoovering). No problems since. I think it mus...
- Sun Dec 09, 2018 3:56 am
- Forum: Bug reports
- Topic: Game will not start. (GOG version)
- Replies: 12
- Views: 2877
Re: Game will not start. (GOG version)
On my system the kenshi.log and kenshi_info.log files are found in
C:/Program Files (x86)/GOG Galaxy/Games/Kenshi/
hope this helps.
C:/Program Files (x86)/GOG Galaxy/Games/Kenshi/
hope this helps.
- Thu Oct 25, 2018 9:44 pm
- Forum: Bug reports
- Topic: Mercenary Bug
- Replies: 4
- Views: 1273
Re: Mercenary Bug
I experiment something like that but only one time. I think my base was north of the hub and the mercs hired in the outpost south of squin never manage to get to ny base. The icons dissapear of the map. I found the group standing doing nothing. You check if they are somewhere? Sorry for my english ...
- Thu Oct 25, 2018 9:04 am
- Forum: Bug reports
- Topic: 99.4 Bo follows squad around
- Replies: 6
- Views: 2425
Re: 99.4 Bo follows squad around
You are correct - I should pay more attentioncosmo bozo wrote: ↑Wed Oct 24, 2018 5:22 pmBo is a woman in my game, has a mod done that?
She followed me and got herself killed and her sidekick enslaved protecting me....
Didn't know why she was following or see any dialogue at the time.
- Wed Oct 24, 2018 2:35 pm
- Forum: Bug reports
- Topic: 99.4 Bo follows squad around
- Replies: 6
- Views: 2425
Re: 99.4 Bo follows squad around
I don't think you can recruit Bo. While he was following me, he lost a leg and was bleeding out in the Tower of Abuse, so I healed him up, carried him all the way to the Border Zone Waystation to get him a robotic leg, and as soon as he was free to do so, he left at full speed (his companion had lef...
- Fri Oct 19, 2018 11:10 pm
- Forum: Bug reports
- Topic: 99.4 Bo follows squad around
- Replies: 6
- Views: 2425
Re: 99.4 Bo follows squad around
Bo and possibly others (I usually get Bo+1) attaches himself to you as if on a short-term mercenary contract. He will fight alongside you until the contract expires (after a couple of days).
- Sat Oct 13, 2018 10:22 pm
- Forum: Bug reports
- Topic: [0.99.1] Swamp Ninja Armour
- Replies: 0
- Views: 377
[0.99.1] Swamp Ninja Armour
The Swamp Ninja Mask describes itself as 'light armor' and 'leather', but can only be crafted on the Heavy Armor Smithy.
The Swamp Ninja Rags cannot be crafted on any of the armor stations.
The Swamp Ninja Rags cannot be crafted on any of the armor stations.
- Thu Oct 11, 2018 9:32 am
- Forum: Bug reports
- Topic: Bugged Character
- Replies: 1
- Views: 661
Re: Bugged Character
Yes. I'm getting that as well.
- Thu Oct 04, 2018 3:11 pm
- Forum: Gameplay
- Topic: locking now sucks.
- Replies: 12
- Views: 5349
Re: locking now sucks.
... and then you find a nice lock at 6% chance of success and you crack it second go. AArgh! 
- Sun Sep 23, 2018 11:23 am
- Forum: Bug reports
- Topic: 0.99.1 Loot unattainable
- Replies: 5
- Views: 1930
Re: 0.99.1 Loot unattainable
It's been like that as long as I can remember (been playing since 0.93.28). Some builds haven't had any loot at all, but whenever they have, that chainmail has been inaccessible. There are unobtainable loots all over - there are quite a few at Tiny Settlement, for example. Part of the charm of the g...
- Wed Sep 05, 2018 3:10 am
- Forum: Bug reports
- Topic: Labouring stats
- Replies: 3
- Views: 837
Re: Labouring stats
One thing that would have that effect is working at night without light - the dropoff is quite significant, though I've never taken particular note of the numbers. It affects all forms of work.
- Tue Jul 17, 2018 10:36 pm
- Forum: Bug reports
- Topic: [0.94.1]The bar at "Rebel Base": no patrons, double staff
- Replies: 10
- Views: 5580
Re: [0.94.1]The bar at "Rebel Base": no patrons, double staff
Sorry for the necro but it's better than redundant threads. The barman at the rebel base disappeared for me too. Since it's not part of the game (I would have been fine with that), I decided to import my last autosave. The problem worsened---where before there were still a couple of trade ninjas (n...
- Fri Jul 13, 2018 6:49 pm
- Forum: Bug reports
- Topic: Missing "Arrange" button in some storages
- Replies: 3
- Views: 1020
- Fri May 11, 2018 8:40 am
- Forum: General
- Topic: Best route from the hook to the great desert
- Replies: 3
- Views: 2094
Re: Best route from the hook to the great desert
Up the west coast and across the top (skin spiders, assorted shek, gutters, shrieking bandits, cannibals and leviathans to worry about) or, if you have good protection against acid rain, over the swamp to the Border Zone, across the southern edge of Skinner's Roam and then across the Deadlands (Manh...
- Thu Apr 19, 2018 1:14 am
- Forum: General
- Topic: GOG.com still on 0.98.17
- Replies: 2
- Views: 1685
Re: GOG.com still on 0.98.17
Yes. I was wondering about that.
- Tue Apr 03, 2018 6:52 pm
- Forum: General
- Topic: Starting Over....?
- Replies: 12
- Views: 3858
Re: Starting Over....?
Import is a feature which certainly has its good points, but I would certainly like to see an 'iron man' mode which has it disabled - that would be much better for immersivity IMO. no one MAKES you import. If you want to start over start over. True. I just want to remove the temptation because I'm ...