Search found 25 matches

by Alexfighter
Sun Dec 16, 2018 9:59 am
Forum: Bug reports
Topic: [1.0.8] Wild Bull athletics bug
Replies: 0
Views: 1969

[1.0.8] Wild Bull athletics bug

I had one Wild Bull that didn't progress its run speed. I didn't care much, but now I see it has an athletic skill of 94. so I thought "nevermind, buy another bull and discard this". So watching this new bull I observed how the athletic skill number in the stats window doesn't go up when i...
by Alexfighter
Fri Dec 14, 2018 6:34 pm
Forum: Feature Requests
Topic: Suspect of thievery
Replies: 2
Views: 2680

Suspect of thievery

It would make sense that if some shop owner finds one morning that someone stole his goods, and near the same time a group of foreigners arrived / left, they were marked as "suspects of thievery" for some time and the twon guards check their backpacks looking for stolen items of their town...
by Alexfighter
Fri Dec 14, 2018 6:29 pm
Forum: Feature Requests
Topic: Clear All Jobs Button
Replies: 1
Views: 1151

Re: Clear All Jobs Button

+1 on proposal number 1.

For number 2, set your bodyguard job at the end of the queue. Then simply toggle the "Jobs" button. It doesn't apply to follow, bodyguard, medic, robotics, splint rigging, etc, so will activate or deactivate the labours.
by Alexfighter
Fri Dec 14, 2018 6:26 pm
Forum: Feature Requests
Topic: Tip about slaves and capture enemies
Replies: 2
Views: 1424

Re: Tip about slaves and capture enemies

I use that mod and it's pretty cool. You talk to the prisoners and have a chance of them joining, providing you first use the right dialogue options. The chance varies depending on the enemy and most of the kind are already recruitable, with the latest additions ongoing, I think. Also, and I don't k...
by Alexfighter
Thu Oct 18, 2018 5:37 pm
Forum: Feature Requests
Topic: Toggle Backpack Hotkey
Replies: 2
Views: 1081

Re: Toggle Backpack Hotkey

Or a modifier (CTRL? ALT?) that converts the click into "equip".
by Alexfighter
Tue Oct 09, 2018 5:56 pm
Forum: Gameplay
Topic: the F12 menu
Replies: 3
Views: 2014

Re: the F12 menu

Like deleting everyone and create the standard population again? Or reinstruct them to do their things as they do when you reload (you see people changing sites in the bar, etc).?
by Alexfighter
Tue Oct 09, 2018 5:55 pm
Forum: Gameplay
Topic: weird bug with pathing - engineers
Replies: 2
Views: 1212

Re: weird bug with pathing - engineers

It has happened to me but thought it was some kind of collision between tasks, like having engineer and another one, and one of them was not possible but immediately becomes possible (snd priority), then impossible again (other people doing the same jobs), but didn't properly investigate. I'll try w...
by Alexfighter
Tue Oct 09, 2018 5:51 pm
Forum: Gameplay
Topic: are skill stats working as intended? if so i suggest..
Replies: 5
Views: 2200

Re: are skill stats working as intended? if so i suggest..

I disagree with the suggestion of using the base stat. Think of it as this: You will learn to surf better if you enter the water with a real surfboard, properly waxed and naked feet than if you get in with common wood plank in trainers. Unappropriate equipment will hinder you while appropriate one w...
by Alexfighter
Tue Oct 09, 2018 5:32 pm
Forum: Gameplay
Topic: locking now sucks.
Replies: 12
Views: 5432

Re: locking now sucks.

I for one think that needing training to open the highest level of locks does make sense. Before it was like "If I try enough times - maybe is 1000 times - I will crack it open". No for some of them is "I have no idea of how this lock works", until you level up and learn things. ...
by Alexfighter
Mon Oct 08, 2018 5:49 pm
Forum: Feature Requests
Topic: Bonds
Replies: 1
Views: 1203

Re: Bonds

It could be nice. A bonus in the very same thing they grew doing together. - People working in the same machine (or chain, like "I do the chainmail, then you do the chainmail sheets", or "I give you the strawflour, you do the bread, this other is doing the foodcubes with your bread&qu...
by Alexfighter
Thu Oct 04, 2018 5:58 pm
Forum: Feature Requests
Topic: Formations
Replies: 3
Views: 1294

Re: Formations

+ 1. The workaround is fine when already engaged, but not quite perfect for travelling, for the reasons I've just explained in "Feature requests".
by Alexfighter
Thu Oct 04, 2018 5:55 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 367671

Re: What Feature do you think needs improvement?

Running all at the same speed / following-bodyguard. Three things (ideally all, but just one or two of them would already make life a lot easier): - For moving characters, set a movement option (the classical SHIFT+Click) so they stop to fight if engaged, instead of keep going. - Also, if a group of...
by Alexfighter
Thu Oct 04, 2018 5:50 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 367671

Re: What Feature do you think needs improvement?

I would add to change the cursor when hovering over a living being, even if neutral. Instead of just changing the color if it's enemy. I'd do it because you've got to be very precise for selecting people, and sometimes you click as mad just because of one pixel. If the cursor design actually changed...
by Alexfighter
Mon Sep 10, 2018 5:22 pm
Forum: Gameplay
Topic: Mercenary Club Weight @ 28kg!
Replies: 6
Views: 4326

Re: Mercenary Club Weight @ 28kg!

If weight is a key part on damage, but the resulting weight of object is exaggerated, they can be lowered to a more reasonable weight and adjust the strength variable in the damage formula proportionally, can't they?
by Alexfighter
Tue Jul 03, 2018 4:25 pm
Forum: General
Topic: Faction Relation AI
Replies: 9
Views: 3903

Re: Faction Relation AI

Why not some kind of confirmation, whether specifical or som mechanic, to ensure you really want the fight to happen? Stay on the safe side by default, but allow this thing to be done.
by Alexfighter
Wed May 30, 2018 4:48 pm
Forum: Feature Requests
Topic: Cannibal appeasement
Replies: 3
Views: 966

Re: Cannibal appeasement

Maybe because they don't think big, they could do as the thread suggested. "I am hungry, so I look for food". If they're fed, they get the food and leave. If not, they continue and raid.
by Alexfighter
Mon May 28, 2018 5:27 pm
Forum: Feature Requests
Topic: Highlight lootable corpses with an outline
Replies: 10
Views: 2389

Re: Highlight lootable corpses with an outline

Yes, I understand why you wouldn't highlight living things, to prevent exploits, but once you already killed things the characters are supposed to know where the corpses are, while for the human player sometimes is very hard to spot them in the scenery. It's a Quality of Life improvement I'd love.
by Alexfighter
Wed May 09, 2018 4:05 pm
Forum: Gameplay
Topic: Recruiting glitch?
Replies: 6
Views: 1715

Re: Recruiting glitch?

If that makes you lose your money it should be fixed anyway. A cool dialogue from the NPC or to the NPC about soem random prejudice for being member of a very crowded party would be fine.
by Alexfighter
Tue May 08, 2018 4:07 pm
Forum: Feature Requests
Topic: Extra "attack Slots" for Hivers.
Replies: 9
Views: 2179

Re: Extra "attack Slots" for Hivers.

+1 to Shidan's idea. Although when implemented they would have to take care their numbers in the fog islands to not pass the area from hard to really insane.
by Alexfighter
Wed Apr 25, 2018 5:28 pm
Forum: Feature Requests
Topic: Recruit Wages/On-going Fees
Replies: 7
Views: 2048

Re: Recruit Wages/On-going Fees

But are the squad members spending the money of their wages? No, you're managing everything: you buy their clothes, buy their foods, so basically money is the money of everybody. If they had some free time and go some bar to spend it on their own.. But no, you as player are basically everbody. It's ...