Search found 25 matches
- Sun Dec 16, 2018 9:59 am
- Forum: Bug reports
- Topic: [1.0.8] Wild Bull athletics bug
- Replies: 0
- Views: 1969
[1.0.8] Wild Bull athletics bug
I had one Wild Bull that didn't progress its run speed. I didn't care much, but now I see it has an athletic skill of 94. so I thought "nevermind, buy another bull and discard this". So watching this new bull I observed how the athletic skill number in the stats window doesn't go up when i...
- Fri Dec 14, 2018 6:34 pm
- Forum: Feature Requests
- Topic: Suspect of thievery
- Replies: 2
- Views: 2680
Suspect of thievery
It would make sense that if some shop owner finds one morning that someone stole his goods, and near the same time a group of foreigners arrived / left, they were marked as "suspects of thievery" for some time and the twon guards check their backpacks looking for stolen items of their town...
- Fri Dec 14, 2018 6:29 pm
- Forum: Feature Requests
- Topic: Clear All Jobs Button
- Replies: 1
- Views: 1151
Re: Clear All Jobs Button
+1 on proposal number 1.
For number 2, set your bodyguard job at the end of the queue. Then simply toggle the "Jobs" button. It doesn't apply to follow, bodyguard, medic, robotics, splint rigging, etc, so will activate or deactivate the labours.
For number 2, set your bodyguard job at the end of the queue. Then simply toggle the "Jobs" button. It doesn't apply to follow, bodyguard, medic, robotics, splint rigging, etc, so will activate or deactivate the labours.
- Fri Dec 14, 2018 6:26 pm
- Forum: Feature Requests
- Topic: Tip about slaves and capture enemies
- Replies: 2
- Views: 1424
Re: Tip about slaves and capture enemies
I use that mod and it's pretty cool. You talk to the prisoners and have a chance of them joining, providing you first use the right dialogue options. The chance varies depending on the enemy and most of the kind are already recruitable, with the latest additions ongoing, I think. Also, and I don't k...
- Thu Oct 18, 2018 5:37 pm
- Forum: Feature Requests
- Topic: Toggle Backpack Hotkey
- Replies: 2
- Views: 1081
Re: Toggle Backpack Hotkey
Or a modifier (CTRL? ALT?) that converts the click into "equip".
- Tue Oct 09, 2018 5:56 pm
- Forum: Gameplay
- Topic: the F12 menu
- Replies: 3
- Views: 2014
Re: the F12 menu
Like deleting everyone and create the standard population again? Or reinstruct them to do their things as they do when you reload (you see people changing sites in the bar, etc).?
- Tue Oct 09, 2018 5:55 pm
- Forum: Gameplay
- Topic: weird bug with pathing - engineers
- Replies: 2
- Views: 1212
Re: weird bug with pathing - engineers
It has happened to me but thought it was some kind of collision between tasks, like having engineer and another one, and one of them was not possible but immediately becomes possible (snd priority), then impossible again (other people doing the same jobs), but didn't properly investigate. I'll try w...
- Tue Oct 09, 2018 5:51 pm
- Forum: Gameplay
- Topic: are skill stats working as intended? if so i suggest..
- Replies: 5
- Views: 2200
Re: are skill stats working as intended? if so i suggest..
I disagree with the suggestion of using the base stat. Think of it as this: You will learn to surf better if you enter the water with a real surfboard, properly waxed and naked feet than if you get in with common wood plank in trainers. Unappropriate equipment will hinder you while appropriate one w...
- Tue Oct 09, 2018 5:32 pm
- Forum: Gameplay
- Topic: locking now sucks.
- Replies: 12
- Views: 5432
Re: locking now sucks.
I for one think that needing training to open the highest level of locks does make sense. Before it was like "If I try enough times - maybe is 1000 times - I will crack it open". No for some of them is "I have no idea of how this lock works", until you level up and learn things. ...
- Mon Oct 08, 2018 5:49 pm
- Forum: Feature Requests
- Topic: Bonds
- Replies: 1
- Views: 1203
Re: Bonds
It could be nice. A bonus in the very same thing they grew doing together. - People working in the same machine (or chain, like "I do the chainmail, then you do the chainmail sheets", or "I give you the strawflour, you do the bread, this other is doing the foodcubes with your bread&qu...
- Thu Oct 04, 2018 5:58 pm
- Forum: Feature Requests
- Topic: Formations
- Replies: 3
- Views: 1294
Re: Formations
+ 1. The workaround is fine when already engaged, but not quite perfect for travelling, for the reasons I've just explained in "Feature requests".
- Thu Oct 04, 2018 5:55 pm
- Forum: Gameplay
- Topic: What Feature do you think needs improvement?
- Replies: 122
- Views: 367671
Re: What Feature do you think needs improvement?
Running all at the same speed / following-bodyguard. Three things (ideally all, but just one or two of them would already make life a lot easier): - For moving characters, set a movement option (the classical SHIFT+Click) so they stop to fight if engaged, instead of keep going. - Also, if a group of...
- Thu Oct 04, 2018 5:50 pm
- Forum: Gameplay
- Topic: What Feature do you think needs improvement?
- Replies: 122
- Views: 367671
Re: What Feature do you think needs improvement?
I would add to change the cursor when hovering over a living being, even if neutral. Instead of just changing the color if it's enemy. I'd do it because you've got to be very precise for selecting people, and sometimes you click as mad just because of one pixel. If the cursor design actually changed...
- Mon Sep 10, 2018 5:22 pm
- Forum: Gameplay
- Topic: Mercenary Club Weight @ 28kg!
- Replies: 6
- Views: 4326
Re: Mercenary Club Weight @ 28kg!
If weight is a key part on damage, but the resulting weight of object is exaggerated, they can be lowered to a more reasonable weight and adjust the strength variable in the damage formula proportionally, can't they?
- Tue Jul 03, 2018 4:25 pm
- Forum: General
- Topic: Faction Relation AI
- Replies: 9
- Views: 3903
Re: Faction Relation AI
Why not some kind of confirmation, whether specifical or som mechanic, to ensure you really want the fight to happen? Stay on the safe side by default, but allow this thing to be done.
- Wed May 30, 2018 4:48 pm
- Forum: Feature Requests
- Topic: Cannibal appeasement
- Replies: 3
- Views: 966
Re: Cannibal appeasement
Maybe because they don't think big, they could do as the thread suggested. "I am hungry, so I look for food". If they're fed, they get the food and leave. If not, they continue and raid.
- Mon May 28, 2018 5:27 pm
- Forum: Feature Requests
- Topic: Highlight lootable corpses with an outline
- Replies: 10
- Views: 2389
Re: Highlight lootable corpses with an outline
Yes, I understand why you wouldn't highlight living things, to prevent exploits, but once you already killed things the characters are supposed to know where the corpses are, while for the human player sometimes is very hard to spot them in the scenery. It's a Quality of Life improvement I'd love.
- Wed May 09, 2018 4:05 pm
- Forum: Gameplay
- Topic: Recruiting glitch?
- Replies: 6
- Views: 1715
Re: Recruiting glitch?
If that makes you lose your money it should be fixed anyway. A cool dialogue from the NPC or to the NPC about soem random prejudice for being member of a very crowded party would be fine.
- Tue May 08, 2018 4:07 pm
- Forum: Feature Requests
- Topic: Extra "attack Slots" for Hivers.
- Replies: 9
- Views: 2179
Re: Extra "attack Slots" for Hivers.
+1 to Shidan's idea. Although when implemented they would have to take care their numbers in the fog islands to not pass the area from hard to really insane.
- Wed Apr 25, 2018 5:28 pm
- Forum: Feature Requests
- Topic: Recruit Wages/On-going Fees
- Replies: 7
- Views: 2048
Re: Recruit Wages/On-going Fees
But are the squad members spending the money of their wages? No, you're managing everything: you buy their clothes, buy their foods, so basically money is the money of everybody. If they had some free time and go some bar to spend it on their own.. But no, you as player are basically everbody. It's ...