Search found 13 matches
- Sun Aug 07, 2016 5:01 pm
- Forum: Bug reports
- Topic: Bridge broken in south eastern canyon near the hub
- Replies: 0
- Views: 330
Bridge broken in south eastern canyon near the hub
https://imgur.com/viGFuyB https://imgur.com/oMMvR0V Since the release of the new map, I've made my base on the vantage point in the canyons, and the bridge was perfect and traders would come through. Since the second map area came out, the bridge has been broken, but AI still goes up there to try an...
- Fri Apr 08, 2016 1:10 am
- Forum: Bug reports
- Topic: Experience bug
- Replies: 0
- Views: 222
Experience bug
When mousing over the strength experience while training it, it keeps going down every time I hover the mouse over it, and every time I open the skill menu, in quick succession, the experience jumps around randomly. I haven't lost levels from it dipping below zero though. This isn't happening when I...
- Mon Apr 04, 2016 3:55 am
- Forum: Bug reports
- Topic: squad naming bug
- Replies: 0
- Views: 211
squad naming bug
I was feeling too lazy to create a squad name, so I deleted the "nameless_1" name and left the field empty. When I opened the squad window again, the squad wasn't showing up, though it showed that I did have one squad.
- Sun Apr 03, 2016 4:56 pm
- Forum: Bug reports
- Topic: Some .90.x bugs I have stumbled upon
- Replies: 1
- Views: 370
Some .90.x bugs I have stumbled upon
Any bugs I find while playing the new map update (which looks freaking beautiful by the way, my laptop can actually run it maxed out). Version .90.4 (played last night , 4/2/2016) -In hive villages, some of the buildings need to be re-adjusted. I can't get into some of the shops as they are too high...
- Fri Jul 20, 2012 4:11 am
- Forum: Off-Topic
- Topic: It takes a thousand voices to tell a single story
- Replies: 101
- Views: 25403
Re: It takes a thousand voices to tell a single story
a magic carpet salesman
- Thu Jul 19, 2012 2:43 am
- Forum: Off-Topic
- Topic: It takes a thousand voices to tell a single story
- Replies: 101
- Views: 25403
Re: It takes a thousand voices to tell a single story
The sword was made
- Mon Jul 16, 2012 10:56 pm
- Forum: Off-Topic
- Topic: It takes a thousand voices to tell a single story
- Replies: 101
- Views: 25403
Re: It takes a thousand voices to tell a single story
"Summon the bee army!"
- Mon Jul 16, 2012 4:33 am
- Forum: Off-Topic
- Topic: It takes a thousand voices to tell a single story
- Replies: 101
- Views: 25403
Re: It takes a thousand voices to tell a single story
I took the liberty of copying and pasting the whole story in to one manageable thingy. I also cleaned up some of the grammar. We should copy and paste the whole thing for now on and add to the end. Once upon a time in a dusty old house that had a swordsman with a beard and a massive sword. A knock a...
- Mon Jul 16, 2012 4:25 am
- Forum: Off-Topic
- Topic: Blue Apple
- Replies: 2
- Views: 1065
Re: Blue Apple
I tried that, but he was no help. He just put me on meds that made it even worse.SilentHill wrote:psychologist.
- Mon Jul 16, 2012 3:30 am
- Forum: General
- Topic: Sound Engine
- Replies: 1
- Views: 653
Sound Engine
Just wondering, how close are you on affording the sound engine?
- Mon Jul 16, 2012 3:05 am
- Forum: Off-Topic
- Topic: Blue Apple
- Replies: 2
- Views: 1065
Blue Apple
I ate a blue apple and now everything is purple. Should I go see a doctor or a scientist?
- Sat Jul 14, 2012 8:30 pm
- Forum: General
- Topic: Patrol function
- Replies: 4
- Views: 1066
Re: Patrol function
Yeah, my party isn't going over 6 people. I call them the League of Extraordinary Midget Samurai.Chris_The_Great wrote:Eventually, yes. Until then I recommend you don't recruit more people than can fit on the panel.
- Fri Jul 13, 2012 7:59 pm
- Forum: General
- Topic: Patrol function
- Replies: 4
- Views: 1066
Patrol function
I searched the forum for this, but I couldn't find it. Is Chris going to implement a patrol function for our units. I was thinking have different patrol groups separated by tabs, kinda Starcraft style. Also they can patrol the ground between 2 or more points.