Search found 13 matches

by zergling18
Sun Aug 07, 2016 5:01 pm
Forum: Bug reports
Topic: Bridge broken in south eastern canyon near the hub
Replies: 0
Views: 330

Bridge broken in south eastern canyon near the hub

https://imgur.com/viGFuyB https://imgur.com/oMMvR0V Since the release of the new map, I've made my base on the vantage point in the canyons, and the bridge was perfect and traders would come through. Since the second map area came out, the bridge has been broken, but AI still goes up there to try an...
by zergling18
Fri Apr 08, 2016 1:10 am
Forum: Bug reports
Topic: Experience bug
Replies: 0
Views: 222

Experience bug

When mousing over the strength experience while training it, it keeps going down every time I hover the mouse over it, and every time I open the skill menu, in quick succession, the experience jumps around randomly. I haven't lost levels from it dipping below zero though. This isn't happening when I...
by zergling18
Mon Apr 04, 2016 3:55 am
Forum: Bug reports
Topic: squad naming bug
Replies: 0
Views: 211

squad naming bug

I was feeling too lazy to create a squad name, so I deleted the "nameless_1" name and left the field empty. When I opened the squad window again, the squad wasn't showing up, though it showed that I did have one squad.
by zergling18
Sun Apr 03, 2016 4:56 pm
Forum: Bug reports
Topic: Some .90.x bugs I have stumbled upon
Replies: 1
Views: 370

Some .90.x bugs I have stumbled upon

Any bugs I find while playing the new map update (which looks freaking beautiful by the way, my laptop can actually run it maxed out). Version .90.4 (played last night , 4/2/2016) -In hive villages, some of the buildings need to be re-adjusted. I can't get into some of the shops as they are too high...
by zergling18
Fri Jul 20, 2012 4:11 am
Forum: Off-Topic
Topic: It takes a thousand voices to tell a single story
Replies: 101
Views: 25403

Re: It takes a thousand voices to tell a single story

a magic carpet salesman
by zergling18
Thu Jul 19, 2012 2:43 am
Forum: Off-Topic
Topic: It takes a thousand voices to tell a single story
Replies: 101
Views: 25403

Re: It takes a thousand voices to tell a single story

The sword was made
by zergling18
Mon Jul 16, 2012 10:56 pm
Forum: Off-Topic
Topic: It takes a thousand voices to tell a single story
Replies: 101
Views: 25403

Re: It takes a thousand voices to tell a single story

"Summon the bee army!"
by zergling18
Mon Jul 16, 2012 4:33 am
Forum: Off-Topic
Topic: It takes a thousand voices to tell a single story
Replies: 101
Views: 25403

Re: It takes a thousand voices to tell a single story

I took the liberty of copying and pasting the whole story in to one manageable thingy. I also cleaned up some of the grammar. We should copy and paste the whole thing for now on and add to the end. Once upon a time in a dusty old house that had a swordsman with a beard and a massive sword. A knock a...
by zergling18
Mon Jul 16, 2012 4:25 am
Forum: Off-Topic
Topic: Blue Apple
Replies: 2
Views: 1065

Re: Blue Apple

SilentHill wrote:psychologist.
I tried that, but he was no help. He just put me on meds that made it even worse.
by zergling18
Mon Jul 16, 2012 3:30 am
Forum: General
Topic: Sound Engine
Replies: 1
Views: 653

Sound Engine

Just wondering, how close are you on affording the sound engine?
by zergling18
Mon Jul 16, 2012 3:05 am
Forum: Off-Topic
Topic: Blue Apple
Replies: 2
Views: 1065

Blue Apple

I ate a blue apple and now everything is purple. Should I go see a doctor or a scientist?
by zergling18
Sat Jul 14, 2012 8:30 pm
Forum: General
Topic: Patrol function
Replies: 4
Views: 1066

Re: Patrol function

Chris_The_Great wrote:Eventually, yes. Until then I recommend you don't recruit more people than can fit on the panel.
Yeah, my party isn't going over 6 people. I call them the League of Extraordinary Midget Samurai.
by zergling18
Fri Jul 13, 2012 7:59 pm
Forum: General
Topic: Patrol function
Replies: 4
Views: 1066

Patrol function

I searched the forum for this, but I couldn't find it. Is Chris going to implement a patrol function for our units. I was thinking have different patrol groups separated by tabs, kinda Starcraft style. Also they can patrol the ground between 2 or more points.