The Merchant's Handbook (Updated!)

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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DrZamf
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Location: Wondering the wastes, finding good deals.

Thu Dec 27, 2012 10:37 am

Preface: All this data is from my game and is from version .33, I don't know if this information is randomized or if it will change in the future. Also of note: Potatoes, Water, Strawflower, Bread, Splint Kits, and Advanced Splint kits seem to always sell for 100% their value. I cross referenced this in about 7 towns before taking it for granted that it was so. If a town sells any of the above for more/less money, please let me know.

Also of note:Though you -can- sell to the Trading Post near Clownsteady, Telbooze, Bark, The Trading Post at Black Scratch, and the Trading Post at Skinner's Roam, they don't have a dedicated Trade merchant that allows you to buy all of the trade goods. Sometimes they'll have a few trade goods to sell though.

To those with the strength to carry in bulk, Trade goods are a great way of raising a lot of money which can be auxiliary to whatever else you happen to be doing at the time, or can be focused on to gather vast wealth quickly.
Starting off you wont have the strength to move much very quickly, but you can build up strength quickly by loading up a back pack then de-equipping it. Sense a full back pack in your inventory proper will put the full weight of everything inside on your character you'll get heavily encumbered, and the heavier your load, the faster your strength grows. You can expedite things further by picking up a fallen bandit or a team mate to give yourself an even heavier load.

Each trade good (except Medical Supplies and Narcotics *cough*) has a very distinct look to it, which makes it easy to identify in shops. You buy them from Trade shops (Which are buildings with a sign that says TRADE on it.) Trade shops are very important because currently they're the only shops that will allow item stacking. Items will stack to 5 in Trade shops so long as they are the same basic items; this includes trade goods, armors, and weapons of the same type and make. (i.e. Short katanas that are Manufactured by truth and are Mk II will stack with others of the same build, but not Mk III's or General Metal Model 2's)

Trade goods buy and sell from at the same price from the same vendor, so if you accidentally buy an item marked up by 120%, you can sell it back without a loss of money. This does not hold true for equipment, however, so keep that in mind.

Every town will have it's own prices for all the trade items, which will alter the price by a percent. Building materials could sell at Brink for 80% their standard price, but could sell at Trader's Edge for 116% standard price. This means that buying from brink and selling at TE will net a hefty 36% of the item's base price in profit! Paying attention to both the discounted and the marked up items is very important if you want to make money trading.

Below are the items that you can buy from a trade goods store. You can sell these items at any store, but it's best to try to sell it to a trader where it will stack in the shop keeps bags, allowing you to pawn off more before their bags fill.

Textiles: 2x3 Grey textured box with a brown band. Base Price: 50
Image
Steel Bars: 1x6 Grey metal bar. Base Price: 80
Image
Food: 3x5 Large Grey Wooden crate. Base Price: 100
Image
Tools: 3x2 Tall olive green box with two holes on top and bottom. Base Price: 120
Image
Luxury Goods: 2x3 Grey Box with dark grey x patterns on it. Base Price: 300
Image
Robotic Components:2x4 Red and grey metal box with 6 holes/bolts in it. Base Price400
Image
Rum: 4x3 Brown Bottle, Labeled as Rum. Base Price: 400
Image

Medical Supplies: 3x5 Olive Green Drab box with white and red stripes in diagonals. Base price: 200
Narcotics: 3x5 Looks Extremely close to Medical supplies. Base Price: 800
Image
(Top is med, bottom is narc)

Building supplies: 3x6 Large Metal box. Your best friend. Base Price: 500
Image

But that's not all, the med kits also act like trade goods, though you they're not sold in stacks at trade goods stores. They come in Basic (1x2), Standard (2x2), and Advanced (3x3). They aren't really all that expensive (At 40, 100, and 200 respectively)
Image

Sometimes you'll get a town with very high buy values for everything. This can be a blessing and a curse, as you can make a tidy profit from selling to them. However -you can run them out of money-. Sense you'll be selling them things but wont be buying things back, you it's possible to burn through their finite amount of money. You'll know you hit this point when you try to sell them something and get a "You don't have enough money" error. If you start an import game, you'll refill their coffers, but that can get annoying.

At current there is no real noticeable difference in the spawning of hostiles dependent on where you are on the map, as such a good trade route is a short route that's easy (for you) to navigate where as many stops as possible have a trading goods shop. My route is pictured below.
Image

Running a route like this will tend to result in 3~8 hostile encounters a loop, which you can use to snatch up swords and the like to pawn, or ignore then if you don't want to budget for 2x8 weapons that only tend to sell for about 200.

Alternatively, you might get lucky and have two towns close to each other which have a good trade off of goods, like one shop selling lots of things cheep and buying Medicals and Narcotics for expensive and a near by town doing the opposite. This can lead to very short trade routes which get very profitable.

Sense shop prices are randomized, I can't simply provide you with a handy chart of buy-here-sell-there, but I would suggest taking the time to buy one of every trade item, stuff them in a pack on a character who's strong, and traveling the world to check values for items. It's very time intensive, but very profitable.

Please let me know if there's any more information you'd like me to add to this guide, or if there are any bits of misinformation so I can clean them up. Thanks and happy desolate wasteland trails!
Last edited by DrZamf on Fri Dec 28, 2012 1:46 am, edited 3 times in total.
The one man merchant caravan.

sumo0
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Joined: Sun Oct 07, 2012 5:00 pm

Thu Dec 27, 2012 1:25 pm

Interesting.
I will use your image and edit it with my prices for comparison later today and post the link to the image here.
Then we shall see if prices are the same.
I have no country to fight for; my country is the earth; I am a citizen of the world.

Wilcol
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Thu Dec 27, 2012 1:30 pm

Nicely done. Two things. One, and I realise this would take up a bit of your time, but if you really want to improve things, adding images of the supplies instead of descriptions could help. Secondly, I'm pretty sure Narcotics have a SLIGHTLY darker shade applied to them, but yes, they have the same image.

But apart from that, good job.

sumo0
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Thu Dec 27, 2012 3:08 pm

The prices i have:
http://i.imgur.com/bZBwT.png

They are definately different.
I have no country to fight for; my country is the earth; I am a citizen of the world.

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Kamos
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Thu Dec 27, 2012 6:25 pm

Trade good values per city are randomly generated at the start of the game.

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DrZamf
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Location: Wondering the wastes, finding good deals.

Thu Dec 27, 2012 10:08 pm

Thank you for confirming my suspicion/fear. I'll edit the main post to keep it as useful as I can, but it'll be a little more image intensive so it'll take me a little while to edit up. Stand by.
The one man merchant caravan.

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iSuck345
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Fri Dec 28, 2012 12:25 am

Once Kenshi gets a better and more evolved faction system, you may want to form a trader's guild with all that experience you have.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
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DrZamf
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Location: Wondering the wastes, finding good deals.

Fri Dec 28, 2012 1:03 am

Who knows, I just might!
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Santaissick
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Fri Dec 28, 2012 9:18 am

Very nice. One can see you used time for this. :) Definitely useful for someone.

There's just one but... I don't understand why you made it :lol: There's a wiki for Kenshi that would absolutely love to get all that but there's no need to post it here IMHO.

Maybe you could start editing/improving The wiki and community (or at least I) would thank.
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

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DrZamf
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Location: Wondering the wastes, finding good deals.

Fri Dec 28, 2012 10:29 am

The idea of editing a wiki frightens me because I always feel there's someone more qualified to do it and they coding scares me. I also just felt like having a useful guide on the Kenshi forums.

Maybe I will update the actual wiki, I'll need to formal up the lingo a bit and make a stub for each individual item... ... T_T So much work.
The one man merchant caravan.

Wilcol
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Joined: Tue Dec 18, 2012 3:08 am

Fri Dec 28, 2012 12:07 pm

Wow, you've really improved it. Nice work.

Hmm, maybe it's just for me that narcotics look different, but I could've sworn...

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Blxz
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Sat Dec 29, 2012 12:33 am

Handy to have the information in a simple breakdown like that. Plus, thanks for showing your route. I might be able to modify that for my own purposes.
p­ie

sumo0
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Sat Dec 29, 2012 12:59 am

So, Catan TP won't buy stuff from me anymore. i have been selling alot of builfing mats there. do they have a set amount of gold that is hidden to us?
I have no country to fight for; my country is the earth; I am a citizen of the world.

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Kamos
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Sat Dec 29, 2012 1:04 am

Yeah they have a set amount. I think it resets with their inventory these days though? Time based.

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DrZamf
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Location: Wondering the wastes, finding good deals.

Sun Dec 30, 2012 7:21 am

I think in a few of my drafts I mentioned that cities have finite amounts of money. Yes, if you sell too much to a city without buying from it it'll no longer be able to buy from you. Importing your crew (and buildings) into a new game will reset how much money that have on them, but I'm unaware of how long it takes them to naturally recover.
The one man merchant caravan.

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Kamos
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Sun Dec 30, 2012 10:08 pm

I think it's supposed to be like 5 minutes before their inventory resets.

sumo0
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Mon Dec 31, 2012 12:28 am

What about the traveling merchants that come and go from the different places all the time? Do they affect trade or is that something that is planned for the future?
I have no country to fight for; my country is the earth; I am a citizen of the world.

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DrZamf
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Joined: Thu Dec 27, 2012 9:19 am
Location: Wondering the wastes, finding good deals.

Thu Jan 03, 2013 3:09 am

Traveling merchant caravans currently are just another faction in the wastes, much like the holy order. They control some towns/outposts and they also dislike people who are bandits.

They do, however, carry some nice swag. If you knock them over you can get back packs that do not negatively effect your combat stats (though they don't lower the weight of items in them, so they're purely larger inventories), good quality weapons and armor (Including the chain mail shirt, the most protective shirt in the game [I'm pretty sure]), and each trader carries 4 medium first aid kits and 3 food, which can be sold for a huge profit.

Of course the caravan guards are very well trained and the traders themselves are no slouches.

I can't say anything about what they'll do in the future because I'm not attached to the future of the game, simply a player.
The one man merchant caravan.

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DrZamf
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Location: Wondering the wastes, finding good deals.

Tue Jan 08, 2013 5:37 am

So apparently there may be more to add to the handbook in the next update. I'm pleased!
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Truthowl
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Thu Jan 10, 2013 3:15 am

Just wanted to say Thank you DrZamf.

Just bought the game (Gamersgate) and was waiting for it to update and decided to come here to learn a bit before I play. I tried the game a while back (over a year ago maybe) but didn't play it very long. Read about some of the updates and decided the developers seem to be dedicated to this project, so I went ahead and bought it. I like the idea of being a merchant and some of the updates mentioned things a long those lines.

Your post has made me aware of many things I didn't know, that I KNOW will be useful. So thank you very very much for taking the time and effort this involved, and share it with us.

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