New roads xD

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Fauce
Posts: 15
Joined: Tue Jul 02, 2013 9:41 pm

Mon Oct 07, 2013 3:28 pm

The bandits don't attack me...because my base was so perfectly placed (false xD) that now they only can stare at my guys....but this is the problem...my guys stare at them too, so? how can i resolve this situation? simple i create roads so the bandit can attack me and leave alone the eyes of my guys (and my guys don't stare at them forever lol). How? with Walls, the perfectly strange walls are useful in multiple situation, not only protect (......) they can be roads with handrail too lol:
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Edit: I noticed the merchant and the police (dead cat of catan) pass in my city more frequently now =DDDD
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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Tue Oct 08, 2013 4:13 pm

Theoretically, you could take this to the extreme and make highways connecting the cities you like to trade with. Could even build in some gates/arches so people could pass through underneath.

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Bancheis
Posts: 84
Joined: Tue Apr 02, 2013 2:49 pm
Location: Arizona, USA

Thu Oct 10, 2013 3:55 am

Actually I believe this would be a good post for the Feature Request section. It would be great to be able to build roads from place to place. Maybe speed up travel time between a town and your base, or to make previously inaccessible locations possible to reach. Also it just looks nice. It worked for the Romans, why not Kenshi? :p

Fauce
Posts: 15
Joined: Tue Jul 02, 2013 9:41 pm

Fri Oct 11, 2013 5:48 pm

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This is the beggining of a adventure, the adventure of Jaffar and Fauce, my most faithful man in this pic start to build the long road that connect my two cityes, Efhelm and Echelon.

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A jounin attack the engineer but he die fast xD

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my road have difficult obstacle that must be surpassed o_o

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Damn you holy empire! u are a stone in my path !

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YAY my 2 cityes are now connected!

The new Map =DDD

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Edit: This is the result =D
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iSuck345
Posts: 850
Joined: Sun Sep 23, 2012 3:03 pm
Location: Why wold you want to know where a 14-year old lives? O.O

Sat Oct 12, 2013 10:14 am

All hail Fauce, master of roads and highways.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
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Santaissick
Posts: 912
Joined: Tue Sep 04, 2012 10:44 pm
Location: FINLAND, korvatunturi
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Sat Oct 12, 2013 10:54 am

iSuck345 wrote:All hail Fauce, master of roads and highways.
Ibet he's from Germany :lol:
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

Fauce
Posts: 15
Joined: Tue Jul 02, 2013 9:41 pm

Sat Oct 12, 2013 4:41 pm

You bet wrong XDD, i'm building this road for 2 days and i have yet to finish, the building material needed for my highway excess the the 1300 unit =| (my storage now is empty...and i have a large stuffed storage usually (big house only with building material storage chest). and now the update lol xD
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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Sun Oct 13, 2013 1:14 pm

Building roads like that, most likely others gona use too, gotta put some toll booth (thanks Exovian) :lol: extra credit is always nice.
Last edited by hbrown on Sun Oct 13, 2013 4:57 pm, edited 1 time in total.
It s Hbrown!! Gotta get some p­ies!

Exovian
Posts: 17
Joined: Sat Sep 07, 2013 5:39 am

Sun Oct 13, 2013 3:41 pm

*toll booth

But yes, that would be an excellent use of these. Might also start wars if you tax the wrong people.

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RoboSwordman
Posts: 15
Joined: Sun Oct 13, 2013 9:20 pm

Sun Oct 13, 2013 9:54 pm

I think this should be an official feature, buildable and TAXABLE highways. But with dangers of bandit attacks on your roads (so hiring guards is a MUST), or even weather dangers, this would be amazing. Making profits from merchants using your highways, or even the reverse when the AI is smart enough)

nomosaur
Posts: 2
Joined: Sun Oct 27, 2013 4:54 am

Sun Oct 27, 2013 5:07 am

This is amazing, I'm inspired. I know what I'm doing tomorrow...

Xen
Posts: 110
Joined: Sat Jun 22, 2013 5:19 am

Sun Oct 27, 2013 6:56 am

Then there should be reasons for traders to use highways.
For example, territory which is inhabited by LARGE COMBAT-ORIENTED HUMANLIKE ANIMALS or just dangerous wild animals, orsome kind of radiational pollution on territory which they try to get through.

DatMerchant
Posts: 13
Joined: Tue Oct 29, 2013 4:28 pm

Tue Oct 29, 2013 4:40 pm

i agree with Xen, danger zones + highways = awesome

Fauce
Posts: 15
Joined: Tue Jul 02, 2013 9:41 pm

Tue Nov 19, 2013 9:54 pm

i complete all the road and....it is really useful. the ramp was build in my 2° city so the enemy can't enter in my highway =D. plus i connected catan too, i builded the road in the middle of desert too.

and now i don't use gate because i only need to guard the ramp, plus all the traders traveller go on the walls so they can give defensive point xD.

Plus:
-i can travel more easily with big backpack full with 10 guys and i don't need to worry because they are safe.
-merchant, mercenaries, bandits and others travell on the same road and go down through the same point.
- no more problems with gates (no need anymore, i have only 1 entry and 1 exit =D)
- it's cool xD
Minus:
- U NEED TIME.....xD
- for the build u need more material than u think when u start (2 BM for piece....i had nearly 900-1000 with stocks when i started...when i was in the middle i didn't have the material to costruct xD)
- when u are building the whole thing the character that are ON the wall (they tend to go ON the wall to build....it feels really like a highway lol ) tend to attack bandits ,(the bandits try to attack u until u finish to do all the wall) and since they can't jump down, they remain to stare each other in the eyes until u go and click on them and tell em to move xD.
-....patience....when u complete all the wall/highway u need to test. I warn u: u can encouter the following patterns:
- ur character hit invisible walls.
- ur highway can have light error(the char can't walk forward), u need to build another route and try again.
- when u build on mountains or some other path with altitude or rocks u need to build first, try it, and if u can't walk u need to find another route or have patience and build all the pieces all near eachother until the path that is good come out naturally.
- u need to think that when there are enemyes that attack u on the walls u need to have the stronger guys who leads the way, because on the walls u can't attack the target in 5 directions at the same time, so what u need is 2 o 3 guys that are STRONG and can take down multiple enemyes on a narrow road.

Sorry for the grammar =P.
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