[0.70.6] Leviathan balancing

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
Post Reply
deathwish666
Posts: 1
Joined: Thu Jan 01, 2015 12:03 pm

Sat Jan 03, 2015 2:59 am

Is there any chance that the Leviathan will be weakened or limited to specific areas in future updates?

I just walked into Clownsteady and found it littered with dead and unconscious NPCs. Basically, almost all the shopkeepers and guards were dead because of a Leviathan stuck in the middle of the town.

I checked Brink and it was in the same situation. Nearly all guards and shopkeepers dead from a rampaging Leviathan.

It's awesome to look at and all but unless the NPCs somehow get replaced over time, it renders towns lifeless rather early on.

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Sat Jan 03, 2015 4:39 am

you can mod it.

or
get enough highly trained people and they can take down a Levi fast as it is.

but am sure it will be adjusted over time.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

xeoneex
Posts: 115
Joined: Mon May 20, 2013 4:36 pm

Tue Jan 06, 2015 1:29 am

Hatsune_Neko wrote:you can mod it.

or
get enough highly trained people and they can take down a Levi fast as it is.

but am sure it will be adjusted over time.

Ya, this thing one hits everything. I've been in the same situation, I went to Brink and it just obliterated all the town guards, which are not pushovers and there were like 20. I sent my whole squad in, within 2 min they were all unconscious, and within 5 they were all dead. I like the idea of this creature but it's way to powerful and seems to randomly appear anywhere. They need to have it set to specific area's and not just randomly wander like that. If they want it to wander fine but to magically appear in a town and completely destroy it with 0 way of actually killing it. I need to test this out furhter I may make a squad of 5 chars with like 80 to each attribute. Though that would take way to long to train someone, let alone 5, to take on one of those.

User avatar
Butta
Contributor
Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Tue Jan 06, 2015 5:26 pm

For everyone not knowing how to mod, I just made 4 version which will weaken the Leviathan.

1. leviathan_50hp
health reduced to 50%
2. leviathan_25hp
health reduced to 25%
3. leviathan_50all
health reduced to 50% AND combat skills reduced to 50%
4. leviathan_25all
health reduced to 25% AND combat skills reduced to 25%

The last version could be a bit underpowered.. no idea, I have yet so see a Leviathan. :lol:

Extract the .zip and copy the version you want to your Kenshi data folder "\Kenshi\data" and add the mods name as a new line to the mods.cfg.
Attachments
leviathan.zip
contains all 4 versions
(4.52 KiB) Downloaded 292 times

albie
Posts: 9
Joined: Tue Jul 15, 2014 9:38 am

Thu Jan 15, 2015 9:18 pm

I think they are quite fun as they are, always makes me run in the opposite direction on my new save, for now anyway! Although I agree that they do destroy a towns populace very fast. Maybe make them less prone to engage a cities army unless severely provoked.

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Thu Jan 15, 2015 9:39 pm

xeoneex wrote:
Hatsune_Neko wrote:you can mod it.

or
get enough highly trained people and they can take down a Levi fast as it is.

but am sure it will be adjusted over time.

Ya, this thing one hits everything. I've been in the same situation,

I need to test this out further I may make a squad of 5 chars with like 80 to each attribute. Though that would take way too long to train someone, let alone 5, to take on one of those.
could always test using my newest mod, i made Leviathan's with 2 times the amount of Hit points., and they now spawn from 1 to 5 at a time =(^.^)=

its also good for combat training for you have way more to fight. ( Bandit wise ) that should get you some extra training when you're ready to take on the Leviathan
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

User avatar
StarWeaver
Posts: 26
Joined: Mon Jan 05, 2015 2:24 pm

Fri Jan 16, 2015 2:23 am

Did you make the town guards strong enough to cope with levi's spawning inside the towns?

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Fri Jan 16, 2015 3:30 am

StarWeaver wrote:Did you make the town guards strong enough to cope with levi's spawning inside the towns?
yes i did and gave them the numbers as well.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

User avatar
Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Fri Jan 16, 2015 5:01 am

But how many guards does it take to reach the center or a Leviathan?

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Fri Jan 16, 2015 5:27 am

Kamos wrote:But how many guards does it take to reach the center or a Leviathan?
one



GULP!!
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD


User avatar
Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Sat Jan 17, 2015 6:37 pm

Well now. That hardly looked like it was going well before the spawn of madness arrived.

Rikter
Posts: 122
Joined: Mon Jun 30, 2014 3:47 pm

Sat Jan 17, 2015 7:51 pm

I kinda have an idea for balancing them.

Along with making them slightly weaker, why not make them return to their "nests" after a period of time, instead of them wandering around everywhere.

They would have a range of influence based off of that timer. Assuming the leviathans move at 2m/s or 4.4mph, and a time limit away from the nest area of 33 minutes 20 seconds, they would have a range of 2km of nonstop movement.

Image


However, if their nest is destroyed then they may wander around endlessly until eliminated.

Along with the previously mentioned solution, the number of leviathans could be reduced so they are a rare entity, which provides great reward upon extermination and looting of the corpse.

This also solves the problem of leviathans dominating city areas by just standing there :(


In addition, I noticed that none of the animals actually return to their nests after being engaged...

Snowpig
Posts: 51
Joined: Mon May 05, 2014 8:54 am

Fri Jan 23, 2015 1:12 pm

i modded it to non-aggressive to neutrals. It is a one-click entry in the FCS. After that it attacks only bandits and cannibals :P

User avatar
Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Fri Jan 23, 2015 8:31 pm

You turned the children of Cthulhu into street sweepers?

User avatar
Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Fri Jan 23, 2015 11:07 pm

Quite honestly i don't think they need to be changed. They were already switched over to non-aggressive, but they do still wipe out towns.. However.. keep in mind that a new world map is coming, with biomes. This will probably change spawn points for some things, so it may be that leviathans aren't just randomly spawned all over the world.

I personally love how overly stomp-happy they are, and i sure hope they don't become weaker. They only need to be restricted in how they spawn so they don't stamp out towns. That way you can ignore them if you so choose.
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

Image

NeoCat
Posts: 48
Joined: Mon Oct 27, 2014 5:55 am

Mon Feb 02, 2015 5:17 am

Nerf the only thing in the game that could be considered "endgame challenge" and its hardly even a challenge at that, Are you mad?

User avatar
Aereto
Posts: 108
Joined: Tue Dec 09, 2014 1:36 am

Wed Feb 04, 2015 9:06 pm

If one does show up, hope that you have your base nearby, because wide area damage mean that guards would have to fight one at a time or lure/kite while the turrets in range try to chip off as much of its health. Turret friendly fire gets nasty on crowds.

They are the 'end game difficulty' of enemies. There's no incentive for slaying them or the animals aside from base defense and potential bragging rights at the moment. Those dogs and beak things look mighty fine as leather and meat sources. Can somebody bring out the cooking pit and spit? ;)
PC Specs:
Custom PC - Aurelia NullBox - Gamer/Developer Hybrid Spec
Intel Core i7 6700 3.4 GHz
MSI RX 480 Gaming X 8GB
[Workstation Card Reserved Slot]
32GB RAM
Win 7 Ultimate

The Peanut Butter will be with you, always.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 6 guests