Does the game provide any incentive to walk? For instance, do you actually burn more NUs when running when compared to walking - or something? Any benefit at all to having a chilled walk over manically/unrealistically/immersion-breakingly running everywhere like a lunatic?
At the moment, I run everywhere and there doesn't seem to be a cost. I only walk at those moments when I want to create an immersive mood (fe: when approaching raider/bandit demands at my gates...lol)
It would be great if there was an actual game mechanic that encouraged and maybe made walking beneficial. Does the game do any such thing? It's hard for me to tell and someone might know the answer...so immah asking