Removing limbs from Skeletons in order to add cybernetics...

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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PTTG
Posts: 33
Joined: Mon Jul 02, 2018 12:28 am

Thu Nov 22, 2018 9:46 pm

I have a skeleton that I'd like to outfit with stolen stealth legs.

I have spent literally hours trying to get his legs chopped off in combat but it was taking too long. Is there a way I can remove limbs using the save editor? I've tried dropping his limbs' health down to -201 and -301 but they're still stubbornly attached. (I've tried this: https://steamcommunity.com/app/233860/d ... 862165281/)

Next thing I'll try is -199, followed by trying a couple more hours of combat to see if someone can tickle his legs off.

I really wish I could just remove his legs regardless of their health.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Fri Nov 23, 2018 10:19 pm

This has been mentioned many times in the Feature requests forum. But as I read it I just had a thought. What if the Skeles that are walking around out there would steal your artificial limbs when they knocked you out? They are just taking back what doesn't belong to you. Or even more cannibalistic they would strip the arms and legs off skele characters. Leaving the torso stuck on the ground unable to move.
OH that would be sooooo awesome!

PTTG
Posts: 33
Joined: Mon Jul 02, 2018 12:28 am

Sat Nov 24, 2018 7:05 am

I like it.

Just an update: I was able to get the limbs to pop off by setting their health to -199, then getting into any kind of combat to bring them below -200.

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