Auto dump is dumping weapon slot 1

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Champagne
Posts: 7
Joined: Mon Mar 11, 2019 8:49 pm

Fri Mar 15, 2019 9:39 am

As the title says autodump make characters dump the weapon from thier main slot into the apropriate container

Not sure if this is a bug or a feature.

Maybe the autodump could be expanded to allow for selective auto dumping (like not dumping food) or have different ai rules for each squad?

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Hatsune_Neko
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Fri Mar 15, 2019 2:46 pm

it does it for weaponsmiths for some odd reason.
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Vandala
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Fri Mar 15, 2019 5:14 pm

Is it really odd though?

It's the only sure way to prevent characters not working the weapon smithy due to them being unable to pick up the weapons it produces. Because some weapons are so large the only slot a character can put such weapons in is their main weapon slot. Some backpacks do provide a large enough space but the developers can't guarantee that all characters that work the weapon smithy have such backpacks. So this is the only way.

Makes perfect sense.

But I do find it rather annoying behavior.

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Hatsune_Neko
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Sat Mar 16, 2019 3:55 am

i just train everyone in MA to make up for it.
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Berzerker Jay
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Sun Mar 17, 2019 11:22 pm

I consider auto-dump to be a broken feature and immediately turn it off when I start a new game.

dragonalumni
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Wed Mar 20, 2019 4:27 pm

Berzerker Jay wrote:
Sun Mar 17, 2019 11:22 pm
I consider auto-dump to be a broken feature and immediately turn it off when I start a new game.
Where can you do this?

Berzerker Jay
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Thu Mar 21, 2019 9:17 pm

Under the AI menu. I don't actually know a hotkey for it, though there may be one. I usually access it via the Squads or Map function of the UI.

Champagne
Posts: 7
Joined: Mon Mar 11, 2019 8:49 pm

Tue Mar 26, 2019 2:10 am

Vandala wrote:
Fri Mar 15, 2019 5:14 pm
Is it really odd though?

It's the only sure way to prevent characters not working the weapon smithy due to them being unable to pick up the weapons it produces. Because some weapons are so large the only slot a character can put such weapons in is their main weapon slot. Some backpacks do provide a large enough space but the developers can't guarantee that all characters that work the weapon smithy have such backpacks. So this is the only way.

Makes perfect sense.

But I do find it rather annoying behavior.
This makes sense but what I don't understand is why the inventory is too small for the largest weapons.

Vandala
Posts: 265
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Tue Mar 26, 2019 8:18 am

Champagne wrote:
Tue Mar 26, 2019 2:10 am
This makes sense but what I don't understand is why the inventory is too small for the largest weapons.
I don't know either. You'll have to ask the developers about that.

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genjo97
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Wed Mar 27, 2019 9:58 pm

Maybe because the biggest weapons are too big to hold them in your pockets? I think it was rather "realistic" (if we can talk about realism in this game) way not to make everybody runing with a shitton of planks without having proper, big bags for such weapons.
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myller
Posts: 1
Joined: Thu Apr 11, 2019 2:15 pm

Thu Apr 11, 2019 2:22 pm

Me too. Weaponsmith dumps primary weapon. If auto-haul is managed per AI player, it should be toggeleable. Auto-haul button lit - dump all this class items. Unlit - just ignore that storage. Clearing all jobs and switching Auto-dump does nothing for me.

nehoy
Posts: 16
Joined: Wed Jul 24, 2019 2:11 am

Sun Jul 28, 2019 11:17 pm

Is this a bug or a feature?
Chris: Yes

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