Reworked Long Cleaver

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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schro
Posts: 7
Joined: Fri Nov 08, 2019 3:30 pm

Fri Nov 08, 2019 3:54 pm

Simply put, the Paladin's Cross and Long Cleaver are redundant. Since the PC has higher damage to robots than the LC, there is very little reason to use the Long Cleaver. I've even read comments from people saying things like, "Just use the Paladin's Cross instead, it's basically an improved Long Cleaver." Well, in my Kenshi World, I've decided to make the Long Cleaver useful. In my mind it makes sense that the LC would be a great weapon against armored humanoids. So I've modded the LC in the FCS to remove the robot damage, and added + damage to humans. I think I'm going to also increase the - damage to animals and add - damage to robots to help balance it a bit. This change in addition to the amazing mod Shidan recently created that adds missing Meitou Weapons to the game (link below), I believe the LC is actually a viable weapon now. Check it out and give me your thoughts!https://steamcommunity.com/sharedfiles/ ... ext=meitou
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schro
Posts: 7
Joined: Fri Nov 08, 2019 3:30 pm

Sat Nov 09, 2019 6:16 am

Looks like I need to lower that + dmg to humans down to %10 maybe. I'm doing around 170 dmg per hit to humans that have 50+ toughness and wearing black plate right now; little too OP maybe.

schro
Posts: 7
Joined: Fri Nov 08, 2019 3:30 pm

Sun Nov 10, 2019 6:42 am

Does pretty good against Reavers. Need to try Holy Nation next.
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