What do you want next?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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What features would you like added first?

Sleeping + healing -> leading to carrying your wounded -> leading to buying buildings -> research + crafting
244
23%
Simple jobs + missions, dialogue
231
22%
Add endurance and fitness elements (easy)
93
9%
More factions and enemies, variety and intelligence
107
10%
Multi-threading (means that performance will skyrocket and we can have whole armies running around) (big job)
338
32%
Other
29
3%
 
Total votes: 1042
wolfwood296
Posts: 179
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Location: texas

Sat Jan 21, 2012 2:43 am

mabye he is just in character.

back on topic the new foilege looks great and can't wait to see what you have in store next.
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and i bought kenshi!!!!!!!!!

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txfirefighter
Posts: 552
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Location: Texas

Sat Jan 21, 2012 3:25 pm

something happened in his childhood....



agree the new foliage is going to make playing the game so much better. something so simple (not a simple task) can do so much. totally looking forward to it
Valar Morghulis "All men must die."

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Blackrain
Posts: 14
Joined: Tue Jan 10, 2012 1:59 pm

Mon Jan 23, 2012 12:14 am

Look forward to the next update 8-) folage will add some dimension to the game.


Any chance on working with Unit formations in the next patch? and ranged combat: bows, throwing weapons, and guns, will they be making an appearance anytime soon?
I always tell the truth, even when i lie!

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OzyTheSage
Posts: 53
Joined: Sat Nov 19, 2011 12:36 am

Mon Jan 23, 2012 6:01 am

I don't live in a desert but it looked strange that some of the grass was growing straight out of the sand. Some of it was growing out of a rocky/grassy texture on the ground from the looks of the video, though, which makes more sense.

In the video there are windmills in the background rotating at a relatively fast pace, yet there was no sang kicking up. Sandstorms and whispy looking sand blowing over the dunes would be very welcome. Does the game model wind?

I do hope there's more than a desert biome in this game. There's a reason the desert is one of my least favorite areas in just about any game...

Even ARMA2: Operation Arrowhead took place in a desert and it had nice foliage and such. Still wasn't as interesting as Chernarus or Sahrani or Nogova etc.
green grass means rain...
Rain means clouds. I haven't played in a while so I forget if it's been added, but clouds would be nice =p

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Blxz
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Mon Jan 23, 2012 8:13 am

Plants can grow out of the sand. Next time you go to the beach check out the border between the sand and the soil. Also, not all deserts are 100% sand even though they may appear that way. You can get decent percentages of both clay and silt particles despite the soil having a predominately sandy texture.
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txfirefighter
Posts: 552
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Tue Jan 24, 2012 5:57 pm

Blxz wrote:Plants can grow out of the sand. Next time you go to the beach check out the border between the sand and the soil. Also, not all deserts are 100% sand even though they may appear that way. You can get decent percentages of both clay and silt particles despite the soil having a predominately sandy texture.

correct

Image

maybe the sand should be a shade or two darker and it wouldnt play with the mind as much?

as for dust storms and the introduction of wind and clouds... i would saw its coming. i would think those implementation would be difficult for this game as of now causing it to be taxing on resources. im not a developer though.
Valar Morghulis "All men must die."

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Blxz
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Wed Jan 25, 2012 9:00 am

WOW! Chris's new artist is AWESOME. That picture almost looks like a real desert. I certainly am convinced it is. Great aesthetic.

[Disclaimer:To be perfectly honest I am aware that is a real picture.]
Last edited by Blxz on Wed Jan 25, 2012 4:14 pm, edited 1 time in total.
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Blackrain
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Wed Jan 25, 2012 2:34 pm

I agree some of the flowers do look a little funny just popping out of the sand. Maybe you could throw some rocks or dead wood around the bottom of the plants to help intergate the flowers better.


Could also use some sound. Battle sounds and some background music.

Sound can be a powerful tool, it can set atmosphere and mood and gives an unseen depth, i always remember a game or movie by its soundtrack its always one of the first things i pay attention to.
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Captain Deathbeard
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Sat Jan 28, 2012 6:30 pm

thats exacly why im leaving the sound until i have the resources to get it done really well.

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txfirefighter
Posts: 552
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Location: Texas

Sat Jan 28, 2012 7:20 pm

Chris_The_Great wrote:thats exacly why im leaving the sound until i have the resources to get it done really well.

:x


but seriously, good. good lasting qualities are better than something thrown together over night and leaves a bad taste in our mouth.
Valar Morghulis "All men must die."

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Blxz
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Sun Jan 29, 2012 6:17 am

I like the fact that I can play my own music in the background. So no sound isn't much of an issue at the moment.
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1337
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Fri Feb 03, 2012 2:25 pm

1337 wrote:I think he does have a job on weekends or something like that. Either Security man or pirate, dont remember...
found out where i read about his former job hehe: http://gamestar.ru/article/1752.html
(i still maintain, pirate would be my first guess :lol: soooo cool)

You should always proofread carefully to make sure you didn't any words out.

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txfirefighter
Posts: 552
Joined: Tue Dec 20, 2011 4:33 pm
Location: Texas

Fri Feb 03, 2012 3:57 pm

good article! thanks fr posting

and yes. pirate would be cool.
Valar Morghulis "All men must die."

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Blxz
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Sat Feb 04, 2012 11:01 am

Great article. I find it a nice read to see some of the thoughts behind Chris' design philosophy.

Also his scary bearded picture.
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The Biolizard
Posts: 35
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Mon Feb 06, 2012 10:44 pm

Add fatalities from Mortal Kombat. I'm half kidding, add in so you can actually finish people. Or if your badly defeated the enemy can kill you (Or if you ran away and someone stayed back to hold them off, they can kill him)

I read in another popular post, the poster said even just a simple sword thrust animation into a downed person would be good enough. I 100% agree with that. It would make you feel very powerful and of course let you FINISH THEM!

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Blxz
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Tue Feb 07, 2012 1:37 am

The Biolizard wrote:
I read in another popular post,
Hell yeah :P
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txfirefighter
Posts: 552
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Tue Feb 07, 2012 2:41 am

The Biolizard wrote:Add fatalities from Mortal Kombat. I'm half kidding, add in so you can actually finish people. Or if your badly defeated the enemy can kill you (Or if you ran away and someone stayed back to hold them off, they can kill him)

I read in another popular post, the poster said even just a simple sword thrust animation into a downed person would be good enough. I 100% agree with that. It would make you feel very powerful and of course let you FINISH THEM!

thumbs up
Valar Morghulis "All men must die."

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Captain Deathbeard
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Tue Feb 07, 2012 4:04 pm

but that means the NPCs can do the same to your characters. Is that what you want?

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The Biolizard
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Tue Feb 07, 2012 4:09 pm

Chris_The_Great wrote:but that means the NPCs can do the same to your characters. Is that what you want?
You know what man, if you lose that bad it should mean that you have to pay the consequences. Well it'd also give another reason to pick up your guy that is down and get the hell outa there. It would Make the game feel like a survival race and I think would add to the game a lot.

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Mattk50
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Location: A far away land where bug testing is entertainment.

Tue Feb 07, 2012 4:13 pm

as long as capturing is the better, more profitable option, then you have some motivation to not just kill everything, same with NPCs.

Hell, maybe "sparing" bandits or people improves your reputation with them and if that group survives they will ignore you or run to your aid or something. IIRC getting knocked down but surviving gets you a bit of skill in *something* so they would be happy that you let them live another day to make use of it or something.
Last edited by Mattk50 on Tue Feb 07, 2012 4:28 pm, edited 3 times in total.

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