Base pictures

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
killjoydoc
Posts: 7
Joined: Tue Jun 03, 2014 4:14 am

Sat Jun 07, 2014 6:20 am

http://oi60.tinypic.com/2zzqjdj.jpg

http://oi57.tinypic.com/2vl8wmw.jpg

I have a lot more to do, but since the stone processors are not working I don't have any more building materials :*(
Image

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Butta
Contributor
Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Sun Jun 15, 2014 6:25 pm

Where is your base located killjoydoc? :o
_____

Yes, it laggs like hell.
Yes, nearly all of these buildings don't have a function.
Yes, I like to build towns.
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killjoydoc
Posts: 7
Joined: Tue Jun 03, 2014 4:14 am

Sat Jun 21, 2014 2:40 am

Butta wrote:Where is your base located killjoydoc? :o
_____

Yes, it laggs like hell.
Yes, nearly all of these buildings don't have a function.
Yes, I like to build towns.
I get asked that a lot. I'm southwest of catan/catun. A ton of plateau's exist that are great to build on top of. I found an even better spot northwest of the city that I want to build on in another play through.
Image

Freddy-Z
Posts: 25
Joined: Mon May 06, 2013 7:42 pm

Sun Jul 20, 2014 9:34 pm

Same spot for the camp for the 4th time or so, now with walls and running productions.
Have a trader saloon (with no visitors as for now), a cool large house waiting for a Mr Floppy as it has 6 beds and a future Good/Contruction trader outpost..

Now waiting for civilians to ask and build there, for a way to patrol the camp and/or the town.. I'll just wait.. :D
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albie
Posts: 9
Joined: Tue Jul 15, 2014 9:38 am

Thu Sep 04, 2014 9:58 pm

Some of these bases look incredible. My base is nowhere near as majestic. :) When I start on a new one I will upload some pictures. (please excuse the pictures though, as I have to run kenshi on quite low settings!)

MartinKee
Posts: 9
Joined: Sat Sep 27, 2014 9:45 am

Sun Nov 02, 2014 9:44 am

I build the defend wall just like Azumazi , main gate area looking like a box.

Main gate / wall total have 14 turret design (7 left and 7 right), if all in position, there is no one can brake into my base.

I only have one problem, which is the bandits some time walking on top of the defensive wall, and friendly turret fire really hurts and may be caused dead. This picture show i build another massive wall in front of the box, then all bandits no more walking on my defensive wall, its really good for preventing friendly shoot.

I also build 8 house with 2 bed and 1 prisoners for training purpose. As i say, i "kidnap" dust bandits and their boss, put them on bed to health, send my man and lock the door... For sure, i give dust bandits normal weapons and train my man but also train them too. Now all my man have at lease 50att and 50def. Of course, dust bandits will also gain this skill...

Then i just carry them to cities, set all my man "block only", dust bandits will kill all the city defend. After that i just take them down and collect good ammo like police hat, health all city defense, gain trust. This will not affect my trust with city... :twisted: hehehe

After search to max, build to max, killing never lose and have so many credits... really have to find something for fun.
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Hopesfire
Posts: 13
Joined: Fri Oct 24, 2014 12:17 am

Mon Nov 10, 2014 3:09 am

Nowhere near as fancy as some of yours. Main thing is the defence wall in the cliff.

http://i.imgur.com/5BxCU9H.jpg

A closer look.
http://i.imgur.com/MyhUEy6.jpg
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Butta
Contributor
Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Mon Nov 10, 2014 3:33 am

Hopesfire wrote:Nowhere near as fancy as some of yours. Main thing is the defence wall in the cliff.

http://i.imgur.com/5BxCU9H.jpg

A closer look.
http://i.imgur.com/MyhUEy6.jpg
Looks like your architect forgot to flatten the ground. :P

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Hopesfire
Posts: 13
Joined: Fri Oct 24, 2014 12:17 am

Mon Nov 10, 2014 9:55 am

Butta wrote:
Hopesfire wrote:Nowhere near as fancy as some of yours. Main thing is the defence wall in the cliff.

http://i.imgur.com/5BxCU9H.jpg

A closer look.
http://i.imgur.com/MyhUEy6.jpg
Looks like your architect forgot to flatten the ground. :P
I forced him to commit harakiri a while ago.
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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Mon Nov 10, 2014 4:27 pm

Not having level ground can make construction... difficult. Here's some pictures from my old base (with obsolete walls)

http://steamcommunity.com/sharedfiles/f ... =222363702

http://steamcommunity.com/sharedfiles/f ... =226486755

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Magzpierz
Posts: 202
Joined: Tue Sep 13, 2011 5:09 am

Tue Nov 11, 2014 10:53 am

My old world,I think I will start again fresh soon.

http://imgur.com/a/rbM7m
Chris_The_Great wrote:I will make a bug report forum after release. If I make one now you will only fill it with posts about p­ie.
Kenshi Forums in a Nutshell:
http://youtu.be/KM8cz1Ca-Os

Lo Ki
Posts: 33
Joined: Tue May 27, 2014 4:59 am

Tue Nov 18, 2014 7:30 pm

killjoydoc wrote:
Butta wrote:Where is your base located killjoydoc? :o
_____

Yes, it laggs like hell.
Yes, nearly all of these buildings don't have a function.
Yes, I like to build towns.
I get asked that a lot. I'm southwest of catan/catun. A ton of plateau's exist that are great to build on top of. I found an even better spot northwest of the city that I want to build on in another play through.
That's where I am, as well. It's quite the advantageous position. There's really only threat of attack from one direction, it's close to Capan/whatever it's called now, and it can easily be defended by throwing up a makeshift wall in front of the 1/2 path(s) that lead to the uppermost plateau, allowing you the luxury of time necessary to acquire enough materials to build real walls/turrets, etc.

I've got a nice "rum" making operation going, but as another poster pointed out awhile ago, it's really whiskey without the sugar. Anyway, I'll upload some pics once I've got my walls & harpoons gtg.

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Aereto
Posts: 108
Joined: Tue Dec 09, 2014 1:36 am

Mon Dec 15, 2014 8:51 pm

The base I have was from one of the designs I tried and tested. Started from a single gate, then evolved to a 2-gate. Had to abandon the front gate defenses until I have a new defensive strategy. I had a building built to act as a post for melee defense troops, complete with beds, equipment, and medkit stores so they don't have to open the gate to procure the needs. Friendly fire is likely due to amount of turret kill zones, but someone had to play gatekeeper. While armor can take hits, blood loss is the only concern.

Center is the military-industry district, and the spaces between the walls could serve as residence and prison districts.
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Custom PC - Aurelia NullBox - Gamer/Developer Hybrid Spec
Intel Core i7 6700 3.4 GHz
MSI RX 480 Gaming X 8GB
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The Peanut Butter will be with you, always.

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Butta
Contributor
Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Mon Dec 15, 2014 11:30 pm

That's going to be a big city..

May the lag be with you! :lol:

DattMuffinMan
Posts: 14
Joined: Wed Jan 29, 2014 2:07 am

Thu Dec 18, 2014 8:23 am

Well just got back to playing, stoped at 55x. 40 hours in 69.2 and addicted. My entire squad is equipped with Edge5, standard grade armor. Ready to traverse the wastes and bring war to the Cannibals and Holy Empire!

Humble begging.
http://i.imgur.com/tnYBVaQ.jpg?1
http://i.imgur.com/7mZPqwv.jpg

Coming home after an very much needed trade(Tech 4).
http://i.imgur.com/J4oAlHY.jpg

Goodbye to home sweet home(Tech6) everyone is going!
http://i.imgur.com/5wzoYuF.jpg

Money shot!
http://i.imgur.com/NuFQAzB.jpg

I plan to eventually have 3 outposts throughout the wastelands. All walled with a single building to house beds/cages.

Common I want to see more bases people!

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