Insane knockout time

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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gamesftw333
Posts: 19
Joined: Thu Jul 02, 2015 9:58 am

Sun Jun 19, 2016 3:58 am

So I'm not a big fan of the new update because of the new knockout features. If you run away but apparently that also includes standing still which my characters do a lot of after wasting one group of bandits only to be assaulted by another leading to half my guys being unconscious for over 2000(seconds? i have no idea so I'll leave this without units) and barely a scratch on they're bodies. I'm sure the devs will fix that with due time, but my main problem is the increase in knockout time. Pre-update, a toughness 0 nobody could get up after like 300, toughness 90 could get up almost instantly. Now, EVERYONE takes over 2000 and it becomes a hassle to wait for them or be excited to have control again only for a fogman or slaver come by to pick your guy up when he was about to get up. I hope this gets re balanced because right now, it's almost impossible to play solo like this.

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Mon Jun 20, 2016 1:06 am

Solo or otherwise. I've so far not found a fun way to play for an extended period of time on this current version, which is baffling because otherwise there's so much in this new update to enjoy. This bug is just that bad.

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