What do you all do to get new recruits?
So far I'm only seeing a smattering of greenlanders in the bars i visit, plus a single skeleton, where originally I'd started as a band of exiled hivemen & wanted to recruit more.
What does the community do? Recruit slaves? Install mods? Import to a new world? Just have 100% greenlander settlements & don't let any of them die?
Was hoping to have enough people to sustain entire party wipes on dangerous expeditions, but it's day 13 & I'm still sitting at 7 members. (5 hive, 1 greenlander, 1 skelly).
Where to get RECRUITS?!
it is a mode on steam which make a squad of some wandering recruits http://steamcommunity.com/sharedfiles/f ... =705117129
Otherwise you have to import your game to have new recruits
Otherwise you have to import your game to have new recruits
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Grizzlyadamz
- Posts: 17
- Joined: Fri Nov 06, 2015 10:09 pm
- Location: Maryland, USA
Ah, that looks like it'll do the trick!
A shame the slave/enemy recruitment mods are temporary/slave-only. Wouldn't mind hiring the odd hiveman bandit.
A shame the slave/enemy recruitment mods are temporary/slave-only. Wouldn't mind hiring the odd hiveman bandit.
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Berzerker Jay
- Posts: 482
- Joined: Mon Mar 21, 2016 10:47 pm
I'm currently setting up a game where I intend to do most of my recruiting by raiding Holy Mines and freeing slaves. I've only got one character who's really ready for the fight, and I got another character who's in there enslaved and getting ready for that fight. I'll let you know how it goes. I don't expect it to be too easy, as it's often rare that the people you free offer to join you.
Otherwise I have noticed a distinct drop in available recruits. I'm hoping this improves in the future, and that there will be some refreshing of available recruits in bars. I'd personally prefer to see it cycle, with recruits eventually moving on if they're not hired. It could be a fibonacci-like algorithm, making their departure more likely as time goes on, and unlikely for like a week after they first arrive at least.
I think this game's playability will really depend on recruits refreshing. Otherwise to build an army one would have no choice but to go through multiple imports, and talk about breaking immersion then.
Otherwise I have noticed a distinct drop in available recruits. I'm hoping this improves in the future, and that there will be some refreshing of available recruits in bars. I'd personally prefer to see it cycle, with recruits eventually moving on if they're not hired. It could be a fibonacci-like algorithm, making their departure more likely as time goes on, and unlikely for like a week after they first arrive at least.
I think this game's playability will really depend on recruits refreshing. Otherwise to build an army one would have no choice but to go through multiple imports, and talk about breaking immersion then.
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