Where to get RECRUITS?!

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Grizzlyadamz
Posts: 17
Joined: Fri Nov 06, 2015 10:09 pm
Location: Maryland, USA

Mon Jul 11, 2016 6:42 pm

What do you all do to get new recruits?

So far I'm only seeing a smattering of greenlanders in the bars i visit, plus a single skeleton, where originally I'd started as a band of exiled hivemen & wanted to recruit more.

What does the community do? Recruit slaves? Install mods? Import to a new world? Just have 100% greenlander settlements & don't let any of them die?

Was hoping to have enough people to sustain entire party wipes on dangerous expeditions, but it's day 13 & I'm still sitting at 7 members. (5 hive, 1 greenlander, 1 skelly).

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Mon Jul 11, 2016 7:17 pm

it is a mode on steam which make a squad of some wandering recruits http://steamcommunity.com/sharedfiles/f ... =705117129
Otherwise you have to import your game to have new recruits

Grizzlyadamz
Posts: 17
Joined: Fri Nov 06, 2015 10:09 pm
Location: Maryland, USA

Mon Jul 11, 2016 10:18 pm

Ah, that looks like it'll do the trick!
A shame the slave/enemy recruitment mods are temporary/slave-only. Wouldn't mind hiring the odd hiveman bandit.

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Tue Jul 12, 2016 8:31 am

I'm currently setting up a game where I intend to do most of my recruiting by raiding Holy Mines and freeing slaves. I've only got one character who's really ready for the fight, and I got another character who's in there enslaved and getting ready for that fight. I'll let you know how it goes. I don't expect it to be too easy, as it's often rare that the people you free offer to join you.

Otherwise I have noticed a distinct drop in available recruits. I'm hoping this improves in the future, and that there will be some refreshing of available recruits in bars. I'd personally prefer to see it cycle, with recruits eventually moving on if they're not hired. It could be a fibonacci-like algorithm, making their departure more likely as time goes on, and unlikely for like a week after they first arrive at least.

I think this game's playability will really depend on recruits refreshing. Otherwise to build an army one would have no choice but to go through multiple imports, and talk about breaking immersion then.

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Tue Jul 12, 2016 9:58 am

I think the problem with the recruits refreshment will be solved one day. Right now is not a real big issue since we get a new update and need to do the import anyway.

Good luck at freeing slaves 8-)

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