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Iron mine and optimization
Posted: Sun Jul 24, 2016 9:14 am
by Maciekson
Hello, i want to ask if only i have a problem with iron ore mine. After i command my people to mine it, after few moments it can't be mined due to "Output full" note, but there is not a single raw iron in a mine. Any1 experienced this problem? Second question is about optimization of this game because every update lower my fps. When it's going to happen? Thanks in advance!

Re: Iron mine and optimization
Posted: Mon Jul 25, 2016 9:39 am
by Berzerker Jay
Ick...our outposts have a max for resources they can hold, other than what the outpost's storage can hold?
I know people have been complaining about their resources filling up to ridiculous levels, but that's just their poor management. In order to do that you have to assign your characters to that particular resource and do that for a long time. If you've got more of that resource then you need...reassign those characters!
Then there's the problem of people importing repeatedly through all the updates, and the extraordinary differences they have in squad size and resources available to them compared to someone who actually starts a game and plays through without importing. I honestly think the game should be balanced in favour of the latter rather than the former.
I generally start a new game with each update in order to maintain the quality and balance of my own playtesting. I also often start a new game when I want to playtest something new. I honestly just have not seen this tremendous excess, but then again I'm actually managing my squads and not just leaving them permanently assigned to one job.
I think the game will seriously lose a lot of playability if it is designed around the idea of importing multiple times to gain the hirelings and resources that come with importing multiple times. Anyone who tries to play the game normally may be left scratching their head at the weird balancing and unnecessary limits.
If I have enough storage for a whole pile of iron and I want to load up a team of a dozen Domesticated Bulls to go around trading, I should be able to, no? I'm not a fan of this limit.
Re: Iron mine and optimization
Posted: Mon Jul 25, 2016 9:40 am
by Berzerker Jay
I hope restrictions like this don't negate that this is a sandbox RPG.
Re: Iron mine and optimization
Posted: Mon Jul 25, 2016 10:51 am
by Hatsune_Neko
optimization is a ongoing process. expect your FPS to fluctuate until rest of map is added.
Re: Iron mine and optimization
Posted: Mon Jul 25, 2016 4:18 pm
by Maciekson
Berserker Jay i just asked a simple question, there is no need for you to complain like this, because no one is willing to hear that whining.

Re: Iron mine and optimization
Posted: Mon Jul 25, 2016 8:50 pm
by Berzerker Jay
Thanks for your input, maciekson, but I'll disregard it. I consider it valid criticism, not complaining. Welcome to the forum, where we give feedback on the development of the game....
Re: Iron mine and optimization
Posted: Tue Jul 26, 2016 5:27 pm
by Maciekson
Question = Answer, not Question = Complaining. Sorry for your friends/family/whoever if you have problem with that.
Re: Iron mine and optimization
Posted: Tue Jul 26, 2016 8:13 pm
by Berzerker Jay
Whatever you say.