Curious,
Seems as though each NPC in the game has a personality type as well as some dialogue associated with that type.
Has anyone noticed their characters talking in the new version? Would love to see more life breathed into the game.
Personality and Dialogue
- Tarragon Rill
- Posts: 57
- Joined: Mon Nov 11, 2013 8:53 am
in the editor you can see tags for things like brave, coward, honorable, etc.
so yes I assume you will begin to see more of this sort of thing tied into the AI and dialog system.
so yes I assume you will begin to see more of this sort of thing tied into the AI and dialog system.
Fumikomi & Kamae: Like the Yin and Yang create a symbiosis. One is not superior to the other, they are two parts of a whole.
It's already present to some extent as well. Easy example is how a "dumb" character will refer to the cannibal plains as the "Cannonball Plains", named after an ancient sport game.
Most of the time however, it's subtle enough that you wouldn't notice it unless you know what personality your characters are and what to look for in the dialog.
Most of the time however, it's subtle enough that you wouldn't notice it unless you know what personality your characters are and what to look for in the dialog.
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