Fog Islands/Tarsands Fog bugs and suggestions.
Posted: Sat Aug 06, 2016 4:11 pm
The fog in the Fog Islands/Tarsands is unbearable. It's ridiculous. Let me prove my point real quick.
There's a very interesting fight going on in this picture. Can you see it?
http://steamcommunity.com/sharedfiles/f ... =738695869
How about a bit closer?
http://steamcommunity.com/sharedfiles/f ... =738695887
Still can't see it? How about now?
http://steamcommunity.com/sharedfiles/f ... =738695906
You can just about make out me fighting a ton of Fogmen. That's about 5 meters of visability. 5 meters. If visability was that low in my room, I could barely make out the door from where I'm sitting.
Now, there's a bug where the fog doesn't quite load right, and doesn't load the pop-in fog that causes the low visability. This raises the visability to a more reasonable 20-30 meters, something that adds some atmosphere rather than anger. I don't currently have screenshots of it, though I can get some.
If the background-fog were to be raised to the height of the current pop-in, camera-following, thick fog there currently is, it would be ideal. It wouldn't be annoying, it would add atmosphere to the area, and it would conform to playability better.
Keep in mind that the current fog is only an excersize in wasting time. With the omni-present, time-controlling cammera the game currently has, I can still find the enemies, watch fights, and navigate, but it's painful. The fight that I posted pictures of? It took a few minutes for me to start that fight, because I couldn't find the enemies. It's not fun.
There's a very interesting fight going on in this picture. Can you see it?
http://steamcommunity.com/sharedfiles/f ... =738695869
How about a bit closer?
http://steamcommunity.com/sharedfiles/f ... =738695887
Still can't see it? How about now?
http://steamcommunity.com/sharedfiles/f ... =738695906
You can just about make out me fighting a ton of Fogmen. That's about 5 meters of visability. 5 meters. If visability was that low in my room, I could barely make out the door from where I'm sitting.
Now, there's a bug where the fog doesn't quite load right, and doesn't load the pop-in fog that causes the low visability. This raises the visability to a more reasonable 20-30 meters, something that adds some atmosphere rather than anger. I don't currently have screenshots of it, though I can get some.
If the background-fog were to be raised to the height of the current pop-in, camera-following, thick fog there currently is, it would be ideal. It wouldn't be annoying, it would add atmosphere to the area, and it would conform to playability better.
Keep in mind that the current fog is only an excersize in wasting time. With the omni-present, time-controlling cammera the game currently has, I can still find the enemies, watch fights, and navigate, but it's painful. The fight that I posted pictures of? It took a few minutes for me to start that fight, because I couldn't find the enemies. It's not fun.