Pathfinding of Death...
Posted: Wed Sep 13, 2017 12:17 am
Hello,
i have 2 (more or less) big issues with the Pathfinding of the game. Not only the NPC's don't understand how to haul their stuff from one place to another, no, they also start going to some weird places i never pointed to.
Hauling
My NPC's have Problems with different "Storages" of the same type too close to another, so they stop doing anything. Or they start to get Stuff and put it back again - and this in a endless loop.
Example 1: My Iron-Refinery, Ore-Mine and Ore-Storage-Box are close to another (like 5M between them). My Refinery-Labourer moves to the Ore-Box and hauls the Ore, but than he stops working. If i give him a simple "move-command" he puts the iron into the Refinery and than he will work again for some time (hauling stuff included). Same Setup, but from my Miners-Viewpoint. If the Ore-Box is full they should move the Ore into the Refinery, but they don't do this so they stop working after they have 5 Ores in their inventory.
Example 2: 2 Electrical Storages very close to another, my Engineers and also the Electrical-Workbench Dude have problems to haul their stuff in/out of these Boxes, like they can't decide what storage to use. Same thing happens when i have 2 Iron-Plates Storages close to another in my Smithy.
"I never said you should go there"
This is my biggest issue, because it happens a lot and often results in "unnecessary death -> load old savegame"-Scenarios. These are also the reason for the title. It's frustrating because you just send your traders on a "safe route" to your neighbors and, if i'm not aware of this, they get killed on the other side of the world.
It doesn't matter if i give direct orders, or orders via world map. Distance, Location and Squad-Size are also not relevant. If i give a full squad a movement order from A to B, some of them will - at some point - (maybe) decide to go somewhere else. No Interaction with them is required to "confuse" them. This also happens with single orders to single persons.
Example 1: A recruit was in "The Hub" and i gave him the order to move to my Outpost near "Bad Teeth". After some Time i saw him getting attacked, i checked his status and... well he was near Mud-Town close to "Shark". Order: "Go North-East" -> Execution: "Nah, i like South more".
And no, i didn't clicked the wrong place.
Example 2: In another run i had a Base close to Blister Hill, right in front of the "river-cliffs". I gave my Traders the command "Go from Base to Blister Hill" or the other way around and i often catch them near Rebirth, somewhere around Mongrel, some times they went to the Hives or the swamplands.
I'm the only one with these issues?
i have 2 (more or less) big issues with the Pathfinding of the game. Not only the NPC's don't understand how to haul their stuff from one place to another, no, they also start going to some weird places i never pointed to.
Hauling
My NPC's have Problems with different "Storages" of the same type too close to another, so they stop doing anything. Or they start to get Stuff and put it back again - and this in a endless loop.
Example 1: My Iron-Refinery, Ore-Mine and Ore-Storage-Box are close to another (like 5M between them). My Refinery-Labourer moves to the Ore-Box and hauls the Ore, but than he stops working. If i give him a simple "move-command" he puts the iron into the Refinery and than he will work again for some time (hauling stuff included). Same Setup, but from my Miners-Viewpoint. If the Ore-Box is full they should move the Ore into the Refinery, but they don't do this so they stop working after they have 5 Ores in their inventory.
Example 2: 2 Electrical Storages very close to another, my Engineers and also the Electrical-Workbench Dude have problems to haul their stuff in/out of these Boxes, like they can't decide what storage to use. Same thing happens when i have 2 Iron-Plates Storages close to another in my Smithy.
"I never said you should go there"
This is my biggest issue, because it happens a lot and often results in "unnecessary death -> load old savegame"-Scenarios. These are also the reason for the title. It's frustrating because you just send your traders on a "safe route" to your neighbors and, if i'm not aware of this, they get killed on the other side of the world.
It doesn't matter if i give direct orders, or orders via world map. Distance, Location and Squad-Size are also not relevant. If i give a full squad a movement order from A to B, some of them will - at some point - (maybe) decide to go somewhere else. No Interaction with them is required to "confuse" them. This also happens with single orders to single persons.
Example 1: A recruit was in "The Hub" and i gave him the order to move to my Outpost near "Bad Teeth". After some Time i saw him getting attacked, i checked his status and... well he was near Mud-Town close to "Shark". Order: "Go North-East" -> Execution: "Nah, i like South more".
And no, i didn't clicked the wrong place.
Example 2: In another run i had a Base close to Blister Hill, right in front of the "river-cliffs". I gave my Traders the command "Go from Base to Blister Hill" or the other way around and i often catch them near Rebirth, somewhere around Mongrel, some times they went to the Hives or the swamplands.
I'm the only one with these issues?