Weapon slots...

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Sun Mar 11, 2018 9:28 am

This is kinda of a technical subject but also kinda falls in gameplay improvement so...
The way weapons are chosen could be improved by splitting hip and back weapons sections, they have very distinct application ingame and for a wanderer character you might want to have more control on which type of weapon is picked, having him able to be strong or weak outdoors and indoors, or even chose if an npc has actually a weakness indoors. As far as I can tell right now you can't even know if he will spawn with a back and a hip weapon 100% of the times. <- Old stuff, ignore.

For the weapons slots mess (chance=(/)=slot?), please feel free to import this, I only changed the weapon's appropriate slots and removed some double wakizashi, so it's safe to import (0.98.6).
Attachments
WeaponsSlotsFix3.rar
0.98.23
(6.58 KiB) Downloaded 99 times

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