Apologies if this is posted in the wrong section, or if a similar post already exists, but here goes...
After importing my save from a previous update, I had to demolish and relocate my whole base due to the appearance of new ore nodes. I have just updated to the latest (experimental) version of the game, imported again, and am now facing the same issue. I appreciate that the game is still in development (I have been playing for a long time - back as far as hungry bandits in bright green pants, the Holy Nation wearing red onesies, no sound etc.)... but this is particularly frustrating, as the whole base needs to come down and be rebuilt, often in an entirely new place. Is the addition/relocation of ore nodes really necessary at this stage?
Any advice, gratefully received.
New Ore Nodes
This was due to a global change to the resources nodes in the foliage system. Unfortunately doing so scrambles the nodes around again, casuing some to go missing and other to appear in places players didn't want.
If you're interested, I've got a mod to revert the changes, which should return the nodes to where they were previously.
https://steamcommunity.com/sharedfiles/ ... earchtext=
If you're interested, I've got a mod to revert the changes, which should return the nodes to where they were previously.
https://steamcommunity.com/sharedfiles/ ... earchtext=
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Mr Grimlock
- Posts: 22
- Joined: Mon Apr 15, 2013 1:58 am
Shidan, thank you - both for taking the time to reply, and for your excellent mod. I really appreciate you taking the time to point it out.
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