New Ore Nodes

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Mr Grimlock
Posts: 22
Joined: Mon Apr 15, 2013 1:58 am

Tue Apr 17, 2018 9:58 pm

Apologies if this is posted in the wrong section, or if a similar post already exists, but here goes...

After importing my save from a previous update, I had to demolish and relocate my whole base due to the appearance of new ore nodes. I have just updated to the latest (experimental) version of the game, imported again, and am now facing the same issue. I appreciate that the game is still in development (I have been playing for a long time - back as far as hungry bandits in bright green pants, the Holy Nation wearing red onesies, no sound etc.)... but this is particularly frustrating, as the whole base needs to come down and be rebuilt, often in an entirely new place. Is the addition/relocation of ore nodes really necessary at this stage?

Any advice, gratefully received.

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Shidan
Moderator
Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Tue Apr 17, 2018 10:38 pm

This was due to a global change to the resources nodes in the foliage system. Unfortunately doing so scrambles the nodes around again, casuing some to go missing and other to appear in places players didn't want.

If you're interested, I've got a mod to revert the changes, which should return the nodes to where they were previously. :)
https://steamcommunity.com/sharedfiles/ ... earchtext=

Mr Grimlock
Posts: 22
Joined: Mon Apr 15, 2013 1:58 am

Wed Apr 18, 2018 8:21 pm

Shidan, thank you - both for taking the time to reply, and for your excellent mod. I really appreciate you taking the time to point it out.

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