So I built next to the ghost town in the cannibal plains and the border is interfering with my future base plans. Since the town is abandoned, is there a way to take it over and is there a way to do this with every ruin?
Thanks for your time!
Town ownership question
You can delete towns, this does not get rid of the buildings in the town, but if your own outpost is close enough you gain control of them. You'll have to figure out how the in-game editor works (or maybe it was the forgotten construction set) to do this though. I don't recall how I did it myself, but I know it is possible. I don't know if its possible with every ruin.
Maybe the towns need to be deleted in the construction set, and then remove the buildings via the in-game editor, I'm not sure.
Maybe the towns need to be deleted in the construction set, and then remove the buildings via the in-game editor, I'm not sure.
- Hatsune_Neko
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thats a exploit i haven't heard of.
thank you for pointing it out. im sure the Devs will close that loophole soon.
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
That sounds so limiting. Why not make it a feature?Hatsune_Neko wrote: ↑Sat Jun 16, 2018 10:59 pmthats a exploit i haven't heard of.
thank you for pointing it out. im sure the Devs will close that loophole soon.
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the ability to take over towns is not in yet. and most likely wont be until some time after full release.
as right now, it causes issues and can crash your game.
as right now, it causes issues and can crash your game.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
- Sol Lignum
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For the future though, this seems like a nice foundation to build takeovers on. Siege-style, you build a "warcamp" nearby the targeted settlement, and upon certain trigger's activation (dialogue with the town leader, death\flee of a town leader, death\flee of all guards etc) current settlement marker deletes, and control over buildings and storages goes to you.
Interesting, and if this "warcamp" is itself an outpost then it can also be attacked by the system that already governs the attacks on our outposts.Sol Lignum wrote: ↑Mon Jun 18, 2018 5:34 amFor the future though, this seems like a nice foundation to build takeovers on. Siege-style, you build a "warcamp" nearby the targeted settlement, and upon certain trigger's activation (dialogue with the town leader, death\flee of a town leader, death\flee of all guards etc) current settlement marker deletes, and control over buildings and storages goes to you.
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Sure, it just looks like a possible bug may be turned into a rightfull feature, without need to implement any standalone takeover functionality.
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