Flotsam Ninjas vs Holy Nation
Posted: Tue Aug 28, 2018 3:27 pm
Hi all, this is my first time posting here. I bought Kenshi recently at GOG and so far I'm very impressed with the possibilities this game has to offer.
One of the things I most enjoy is exploring the huge world, but I've encountered a scenario which is a little puzzling. Firstly, I'll admit that I downloaded a mod to help me with an overpowered crew of 4 to start my current playthrough with exploration in mind:
The Chosen Ones(s) - https://www.nexusmods.com/kenshi/mods/122
While I appreciate that any mods might have an impact on things, it would be interesting to get some feedback on the following problem I've encountered with faction and character interaction.
Wandering the wastelands I happened across the Flotsam Ninjas and their leader, Moll. After talking to Moll I agreed to help bring down the Holy Nation. The first mission she tasked me with was removing the High Inquisitors, Seta from Stack and Valtena from Okran's Shield. I did this successfully by kidnapping them both and returning to Flotsam Village. After handing them both over to Moll and watching her put them in cages, I spoke with her again. This time she tasked me with attacking the heart of Holy Nation power by attacking Blister Hill.
With a small detachment of Flotsam Ninjas in tow, I made my way to Blister Hill and after an entertaining battle that lasted a few hours, even observing that some Shek Warriors had appeared at some point as the battle raged, I managed to capture Holy Lord Phoenix LXII. Needless to say, I slung him over my shoulder and returned victoriously to Flotsam Village, where a delighted Moll swiftly caged him like the two High Inquisitors.
Now this is where things started to get a little sketchy. Moll mentioned that the inhabitants of Blister Hill didn't know what to do without Phoenix to lead them, yet there were still dangerous Holy Nation patrols around. She also mentioned something about Seta leading some of them, despite the fact I'd captured him earlier.
Upon returning to Blister Hill, I found the city locked up, utterly deserted and completely dead, which I found rather strange to say the least, and here's why...
Thinking I'd done something wrong or missed a step somewhere, I reverted to a save ahead of my attack on Blister Hill. This time Phoenix died and after returning to Moll, she mentioned the city being in ruins. However, the city was now highlighted green on the map instead of red as before. I returned there and although most of the city was indeed in ruins, there were Flotsam Ninjas on the gates and people inside the bars. All the traders were closed, but no doubt because they'd been killed in the previous battle.
After that I headed south to stack, where I found the town deserted aside from warriors from the Shek Kingdom. Reading up I'm aware that the Skek Kingdom are enemies of the Holy Nation, but prior to this point I'd had absolutely no interaction with them, which was why I was a little surprised to see them during my leading of the Flotsam Ninja attack on Blister Hill.
Now to my real questions in both these scenarios - what happens to the two former Holy Nation cities in the aftermath?
For the one in which I captured Phoenix and handed him over to Moll, this left Blister Hill completely dead. Population wiped out and I'm guessing, that's the end of any life ever returning there. But what about Stack? Is that now under Shek Kingdom control and will they do anything with the place?
For the other scenario in which Phoenix died, yet Blister Hill became green on the map and controlled by the Flotsam Ninjas, again, what happens next? Will traders reopen or appear in time? As for Stack, same as above now it appears to be controlled by Shek Kingdom.
In both scenarios there seems to be little benefit to aiding the Flotsam Ninjas, or as I've been reading when it comes to attacking the Holy Nation, helping the Shek Kingdom either. The net result appears to be ruined cities, dead traders and closed shops, leaving the sensation that the cities no longer have any purpose within the game world, which is a shame. I thoroughly enjoyed the element of 'taking sides' in a conflict, however, the victories seemed very hollow given the final outcomes of lifeless cities.
Is this intended within the current mechanics of the game, or will the factions now controlling the cities return them to life?
Thanks for reading and I look forward to discovering more about this element of the game.
One of the things I most enjoy is exploring the huge world, but I've encountered a scenario which is a little puzzling. Firstly, I'll admit that I downloaded a mod to help me with an overpowered crew of 4 to start my current playthrough with exploration in mind:
The Chosen Ones(s) - https://www.nexusmods.com/kenshi/mods/122
While I appreciate that any mods might have an impact on things, it would be interesting to get some feedback on the following problem I've encountered with faction and character interaction.
Wandering the wastelands I happened across the Flotsam Ninjas and their leader, Moll. After talking to Moll I agreed to help bring down the Holy Nation. The first mission she tasked me with was removing the High Inquisitors, Seta from Stack and Valtena from Okran's Shield. I did this successfully by kidnapping them both and returning to Flotsam Village. After handing them both over to Moll and watching her put them in cages, I spoke with her again. This time she tasked me with attacking the heart of Holy Nation power by attacking Blister Hill.
With a small detachment of Flotsam Ninjas in tow, I made my way to Blister Hill and after an entertaining battle that lasted a few hours, even observing that some Shek Warriors had appeared at some point as the battle raged, I managed to capture Holy Lord Phoenix LXII. Needless to say, I slung him over my shoulder and returned victoriously to Flotsam Village, where a delighted Moll swiftly caged him like the two High Inquisitors.
Now this is where things started to get a little sketchy. Moll mentioned that the inhabitants of Blister Hill didn't know what to do without Phoenix to lead them, yet there were still dangerous Holy Nation patrols around. She also mentioned something about Seta leading some of them, despite the fact I'd captured him earlier.
Upon returning to Blister Hill, I found the city locked up, utterly deserted and completely dead, which I found rather strange to say the least, and here's why...
Thinking I'd done something wrong or missed a step somewhere, I reverted to a save ahead of my attack on Blister Hill. This time Phoenix died and after returning to Moll, she mentioned the city being in ruins. However, the city was now highlighted green on the map instead of red as before. I returned there and although most of the city was indeed in ruins, there were Flotsam Ninjas on the gates and people inside the bars. All the traders were closed, but no doubt because they'd been killed in the previous battle.
After that I headed south to stack, where I found the town deserted aside from warriors from the Shek Kingdom. Reading up I'm aware that the Skek Kingdom are enemies of the Holy Nation, but prior to this point I'd had absolutely no interaction with them, which was why I was a little surprised to see them during my leading of the Flotsam Ninja attack on Blister Hill.
Now to my real questions in both these scenarios - what happens to the two former Holy Nation cities in the aftermath?
For the one in which I captured Phoenix and handed him over to Moll, this left Blister Hill completely dead. Population wiped out and I'm guessing, that's the end of any life ever returning there. But what about Stack? Is that now under Shek Kingdom control and will they do anything with the place?
For the other scenario in which Phoenix died, yet Blister Hill became green on the map and controlled by the Flotsam Ninjas, again, what happens next? Will traders reopen or appear in time? As for Stack, same as above now it appears to be controlled by Shek Kingdom.
In both scenarios there seems to be little benefit to aiding the Flotsam Ninjas, or as I've been reading when it comes to attacking the Holy Nation, helping the Shek Kingdom either. The net result appears to be ruined cities, dead traders and closed shops, leaving the sensation that the cities no longer have any purpose within the game world, which is a shame. I thoroughly enjoyed the element of 'taking sides' in a conflict, however, the victories seemed very hollow given the final outcomes of lifeless cities.
Is this intended within the current mechanics of the game, or will the factions now controlling the cities return them to life?
Thanks for reading and I look forward to discovering more about this element of the game.