are skill stats working as intended? if so i suggest..
Posted: Mon Oct 01, 2018 11:22 pm
So, i was using the new clothes stats to make a master Martial artist. Since now we have "Armoured Rags" (+4 Martial arts bonus) "Armoured Rag Skirt" (same) and "Martial Artist Bindings" (same) makes a total of +12 Martial Arts Bonus..
I equipped that to a new character i hired, and started to fight. But then i noticed it took way too long to get my Martial arts to level 7 (+12 for equipment was a total of 19), so i tested something... i opened the "stats window" and hover my mouse over my Martial arts Skill.. so i have 15% for next level, then i let my character hit the enemy JUST ONCE and paused the game, hovered over again and now it ways 20%.. okay..
The moment of truth: i took off all three items that gave him a Martial Arts bonus.. so now he has only his level 7 martial arts, and waited for him to hit the enemy JUST ONCE again, paused the game and, when i hover over it.. it says now 31% for next level.
So, when i had 7+12 (19) martial arts every hit would give 5% exp
But when i took off the items leaving only 7 martial arts.. every hit would give 11% exp.
I this working as intended? it is supposed that equipment bonuses make your skills level up slower as if you actually had THAT level of skill?
if it is.. i suggest it shouldn't work like this. My suggestion is, skills should level up accordingly to the BASE STAT (not the bonus included)
Since i had this experience.. i'm thinking same happens with "Melee attack" and "Melee Defense" skills.. so an armour like the "Samurai Armor" (Melee attack bonus -8) would make you level up your melee attack skill faster.. so insted of being a disadvantage of the armour, this can be taken as an advantage.
EDIT: i forgot to say.. i think something similar MIGHT (i haven't tested this yet) be happening with the "dodge" skill, since when you are encumbered you get a NEGATIVE bonus of dodge.. (which might mean that you level up dodge faster) but at the same time... if you are encumbered the "dodge XP rate" gets lowered.. (this is said when you hover your mouse over the "dodge" skill in the Stats window)
I hope you get the idea of what i mean.
Heavier armour would make Dodge level up slower (as intended) but at the same time faster (because of negative bonus)
I equipped that to a new character i hired, and started to fight. But then i noticed it took way too long to get my Martial arts to level 7 (+12 for equipment was a total of 19), so i tested something... i opened the "stats window" and hover my mouse over my Martial arts Skill.. so i have 15% for next level, then i let my character hit the enemy JUST ONCE and paused the game, hovered over again and now it ways 20%.. okay..
The moment of truth: i took off all three items that gave him a Martial Arts bonus.. so now he has only his level 7 martial arts, and waited for him to hit the enemy JUST ONCE again, paused the game and, when i hover over it.. it says now 31% for next level.
So, when i had 7+12 (19) martial arts every hit would give 5% exp
But when i took off the items leaving only 7 martial arts.. every hit would give 11% exp.
I this working as intended? it is supposed that equipment bonuses make your skills level up slower as if you actually had THAT level of skill?
if it is.. i suggest it shouldn't work like this. My suggestion is, skills should level up accordingly to the BASE STAT (not the bonus included)
Since i had this experience.. i'm thinking same happens with "Melee attack" and "Melee Defense" skills.. so an armour like the "Samurai Armor" (Melee attack bonus -8) would make you level up your melee attack skill faster.. so insted of being a disadvantage of the armour, this can be taken as an advantage.
EDIT: i forgot to say.. i think something similar MIGHT (i haven't tested this yet) be happening with the "dodge" skill, since when you are encumbered you get a NEGATIVE bonus of dodge.. (which might mean that you level up dodge faster) but at the same time... if you are encumbered the "dodge XP rate" gets lowered.. (this is said when you hover your mouse over the "dodge" skill in the Stats window)
I hope you get the idea of what i mean.
Heavier armour would make Dodge level up slower (as intended) but at the same time faster (because of negative bonus)