trying to understand some mechanics
Posted: Wed Feb 13, 2019 9:18 pm
Is the game engine scaling baddies relative to anything about the player, time or events in world?
Or is it strictly regional map locations determining the level of local baddies?
here is my situation that has me ??? on this aspect of the engine functions.
got a stable base going near the settled nomads
every thing has been pretty rinse repeat cycling for a while to a nice predictable state in my local area.
then suddenly it seems as if the roaming bands of hungry bandits have doubled in size.
I used to see groups of around 10-15 or so and only one every so often at that. I had set to a campaign of wiping out all the dust and hungry camps in my area and now just saw one from time to time that seemed to be at the edge of its roaming range to be around me anyway.
But now not only am i finding hungry and dust bandit groups roaming the area more commonly. None of them has less than 20, and i'm finding new camps popping up around d the edges of my patrol routes.
So I just wanna understand what's going on in this game's engine basically. I kinda can't make plans of what try and accomplish, when i am not sure what can or can not be accomplished.
Is it possible to wipe out a faction, like the Dust Bandits, permanently?
Is it possible to remove camps and/or nests permanently? Or does the game world keep a minimum number of them, spawning in new ones as needed?
Is the game dynamically scaling baddies and/or their numbers based on anything? If so what are the factors in engine that influence this?
time? events? player faction head count? player calculated faction strength?
Thanks to anyone that has any info on this.
-FFY
Or is it strictly regional map locations determining the level of local baddies?
here is my situation that has me ??? on this aspect of the engine functions.
got a stable base going near the settled nomads
every thing has been pretty rinse repeat cycling for a while to a nice predictable state in my local area.
then suddenly it seems as if the roaming bands of hungry bandits have doubled in size.
I used to see groups of around 10-15 or so and only one every so often at that. I had set to a campaign of wiping out all the dust and hungry camps in my area and now just saw one from time to time that seemed to be at the edge of its roaming range to be around me anyway.
But now not only am i finding hungry and dust bandit groups roaming the area more commonly. None of them has less than 20, and i'm finding new camps popping up around d the edges of my patrol routes.
So I just wanna understand what's going on in this game's engine basically. I kinda can't make plans of what try and accomplish, when i am not sure what can or can not be accomplished.
Is it possible to wipe out a faction, like the Dust Bandits, permanently?
Is it possible to remove camps and/or nests permanently? Or does the game world keep a minimum number of them, spawning in new ones as needed?
Is the game dynamically scaling baddies and/or their numbers based on anything? If so what are the factors in engine that influence this?
time? events? player faction head count? player calculated faction strength?
Thanks to anyone that has any info on this.
-FFY