Balance with healing

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Santaissick
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Wed Sep 19, 2012 11:03 pm

There's no hurry to fix it because there are more important things too, but I noticed little imbalance when healing enemies. If I attack for example 4 guys squad from Temple of Truth when relation is 0, and after dropping them, heal all of them completely, my relation to them is +18.

So after beating them up and after they stand up again they are my good friends. That's not too logical I think. :ugeek:
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

RebD
Posts: 27
Joined: Sun Sep 09, 2012 2:13 pm

Thu Sep 20, 2012 12:41 am

Well the fight would raise their stats, and because you healed them, they're not any worse for wear. Perhaps they think of it as a training exercise and are thankful that you're making them better fighters? :p

On a serious note, i think you're right, it would be weird raising your relations by beating people up and than healing them all the time.

"This man's a hero, he saved 1000 of our mens lives!"

"yes, but sir, he's the one that attcked them and put their lives in jeopardy..."
Last edited by RebD on Thu Sep 20, 2012 1:18 am, edited 1 time in total.

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Bije
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Thu Sep 20, 2012 1:05 am

RebD wrote:Well the fight would raise their stats, and because you healed them, they're not any worse for wear. Perhaps they think of it as a training exercise and are thankful that you're making them better fighters? :p

On a serious note, i think you're right, it would be weird raising your relations by beating people up and than healing them all the time.

"This man's a hero, he saved 500 of our mens lives!"

"yes, but sir, he's the one that attcked them and put their lives in jeopardy..."
change that number from 500 to 1,000 and you'd make me excited enough to have started the fight :D

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