An unexpected chain of events.

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Corain
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Joined: Mon Oct 08, 2012 3:10 am

Mon Oct 08, 2012 7:13 am

I would like to start by saying I have played Kenshi quite a bit, I really like it so far and It's always exciting to see what the latest updates bring to the table.
As for the long read, I apologize, it's not all that serious. I just looked around the forums a while, but I couldn't find anything similar to what happened to me in game, so I thought I would share it.

Something I found rather interesting happened recently when I decided I wanted to improve relations between my own faction and the Traders Guild.
My character though, being relatively bad with people, was unsure how to go about doing that,
never having learned other interactions apart from making people eat sand, selling the belongings of said people, and patching up whatever scrapes and bruises his merry band of silent stalkers were inflicted with in the process, figured the best course of action would be to utilize those skills somehow.

His journeys at this point had brought him to the town of Shark to the north-west whereupon, as luck would have it, he scouted a small caravan of traders beginning the long ascention of the slopes and cliffs leading up to the town itself.
A brilliant plan took shape in his head, a plan that would surely speed things up for them and lead to gratitude and acceptance among the traders, he would ease their burden by carrying it, and them, into town for them.
He and his men met up with them and proceeded to introduce them to the sand, hoping the terrain was hard enough to cause a mild case of amnesia,
and as the last of the armed escort was convinced would be best to just lay down, my character and his medics began patching up the unconscious traders and guards, after helping them with their luggage of course.

Things have gone smooth so far, the only small problem being the apparent low number of available beds in town, his scouts only found three located in what appears to be recruitment offices.
Three beds are better then no beds at any rate, and the Traders Guild soon harbours nothing but fondness for my faction.

Then as the first trader wakes from his violence-induced coma, he draws the weapon my character was generous enough to let him keep for some reason, runs out into the streets and stars attacking the town guards which belong in The Holy Empire faction.
At first my character is grateful for this newfound source of endless medicinal practice and faction relation improvement, it soon becomes a slight problem as there appears to be several members of the Traders Guild also inhabiting the town,
from here things quickly escalate and soon there is chaos in the streets as the factions battle, and my character and his men get more hospital work then they can keep up with.
After a while things begin to calm down as most of the outnumbered traders and shopkeepers hang in line waiting for bed space and the few members still standing get reacquainted with the sand.

My faction and the Traders Guild is best friends at this point and my characted decides it's best to move on, he sells all the spoils of war the empire's traders have space for and starts traveling, very slowly, towards the east.

After a small stop at the trade outpost east of Shark we turn south-east towards Clownsteady.
When the town is in sight we see signs of fighting within the walls.
My character's first thought is of bandits, either bold or desperate, but no, it turns out the fighting between the Traders Guild and The Holy Empire has spread, the two factions are tearing eachother apart in every town.
A dying trader is gracious enough to inform us that the relations between them are -49.
My character is an ever optimistic opportunist though, and makes sure to befriend the empire as well, which goes much faster with Clownsteady's many beds.

The problem that remains though, is what do we do with all these nice things the kind shopkeepers and paladins have donated as thanks for our hard work of keeping them alive?
After all, with the shopkeepers that can stack items being treated to generous portions of sand, what will become of my factions ever growing stockpile of increasingly heavy goods?
How cruel is fate to leave all these wondrous valuables to gather dust in the ever expanding hideout storage...
Oh, and I guess my character hopes peace will return to these troubled lands at some point when selling the spoils of war becomes less lucrative.

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zibathy
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Mon Oct 08, 2012 7:55 am

Uhm... Hmmm... Uh... Well... Okay... Uhhh... Yes?... Yes.
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DrSalvador
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Mon Oct 08, 2012 9:16 am

I was sad that this story had an end. Please, write more of your tales of introducing people to the sand.

By the way I don't think the traders guild and the empire will ever become buds again. I could be wrong
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Santaissick
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Mon Oct 08, 2012 1:18 pm

Cool story bro.

I wonder how they began to hate each other... How is it possible to make factions, apart your own, to attack others? Do you play with mods?
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

Corain
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Mon Oct 08, 2012 5:10 pm

Santaissick wrote:Cool story bro.

I wonder how they began to hate each other... How is it possible to make factions, apart your own, to attack others? Do you play with mods?
Perhaps the empire got upset when the traders used their beds?
I am in fact running a clean install, so this is something I'm wondering about as well.
I find it rather entertaining though and it shows how much potential for chaos Kenshi has.
Still, maybe a way to bring peace between two npc factions at war could be included at some point?

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Santaissick
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Mon Oct 08, 2012 5:15 pm

Corain wrote:Still, maybe a way to bring peace between two npc factions at war could be included at some point?
That's true. I never thought of that. When 2 factions start to kill each other, there's no way they stop, because every time they kill each other, they will hate even more.
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

EtherealNodachi
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Tue Oct 09, 2012 12:39 am

Santaissick wrote:Cool story bro.

I wonder how they began to hate each other... How is it possible to make factions, apart your own, to attack others? Do you play with mods?
I got The Holy Empire and some other faction... I can't remember at the moment... Yellow shirts, blue armor. But anyway, I started attacking yellow shirts, and then running to Holy Empire towns. The guards there would assume we were being attacked, and they would help us kill the yellow shirts. now they kill each other on sight, and I'm occasionally gifted with the opportunity to salvage war ruins.

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DrSalvador
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Tue Oct 09, 2012 2:29 am

EtherealNodachi wrote:
Santaissick wrote:Cool story bro.

I wonder how they began to hate each other... How is it possible to make factions, apart your own, to attack others? Do you play with mods?
I got The Holy Empire and some other faction... I can't remember at the moment... Yellow shirts, blue armor. But anyway, I started attacking yellow shirts, and then running to Holy Empire towns. The guards there would assume we were being attacked, and they would help us kill the yellow shirts. now they kill each other on sight, and I'm occasionally gifted with the opportunity to salvage war ruins.
The yellow shirt guys are called Holy Servants or something
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RebD
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Tue Oct 09, 2012 8:16 am

Thanks for the read Corain, it was very enjoyable, as it is very well written.

Maan
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Tue Oct 09, 2012 10:32 am

I laughed out pretty loud at some points of that story, thank you Corain! :D

Didn't even know it was possible to push factions to attack each other; could be quite funny, though I guess you'll eventually have to start a new game after things go out of controll...

By the way, I think there should be some kind of "claim" to spoils. Something like the killer of the dude becoming the owner of everything the dude was carring.
Otherwise, it becomes too easy to just lure enemies into the waiting blades of town guards, and then claim their stuff when they are done chopping each other to pieces...

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DrSalvador
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Wed Oct 10, 2012 12:05 am

Maan wrote:I laughed out pretty loud at some points of that story, thank you Corain! :D

Didn't even know it was possible to push factions to attack each other; could be quite funny, though I guess you'll eventually have to start a new game after things go out of controll...

By the way, I think there should be some kind of "claim" to spoils. Something like the killer of the dude becoming the owner of everything the dude was carring.
Otherwise, it becomes too easy to just lure enemies into the waiting blades of town guards, and then claim their stuff when they are done chopping each other to pieces...
Except NPC's don't care about loot. A "claim" system works in an mmo, sure. But in Kenshi? Nah.
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zibathy
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Wed Oct 10, 2012 7:52 am

I might be reading this wrong, but factions DO attack each other, you sillies. The Green Ninja people (Dust Bandits) and the Hungry Zombies (Starving Bandits) attack each other on sight. I've had them both chase me and then stop and fight and kill each other. They're also both unfriendly with the "Extremely Easy To See, Black Dot on the Sand "Ninjas"" (Sand Ninjas), and I've seen the Ninjas kill two whole groups of Dust/Starving Bandits without breaking a sweat. It's rather amusing. And then you join in for an awesome FFA.
hi

Corain
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Wed Oct 10, 2012 1:12 pm

zibathy wrote:I might be reading this wrong, but factions DO attack each other, you sillies. The Green Ninja people (Dust Bandits) and the Hungry Zombies (Starving Bandits) attack each other on sight. I've had them both chase me and then stop and fight and kill each other. They're also both unfriendly with the "Extremely Easy To See, Black Dot on the Sand "Ninjas"" (Sand Ninjas), and I've seen the Ninjas kill two whole groups of Dust/Starving Bandits without breaking a sweat. It's rather amusing. And then you join in for an awesome FFA.
Indeed they do, but they are set to hate each other from the start aren't they?
I assume It's not everyday bad blood erupts between initially peaceful factions, who happen to inhabit the same town space in most places.
I mean, how often do shopkeepers get killed by shop guards?
Funny side note, I was never enemies with the Dust Bandits, started at 0 for some reason.

P.S. I'm glad people enjoyed my silly story, thank you for taking the time to read it.

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zibathy
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Wed Oct 10, 2012 7:15 pm

Lol that's kind of funny. Start out friendly with one of the main factions you get loot from. But yeah it would be interesting if maybe when the game started you could witness why the factions hate each other. Like there would be a 3-way standoff where they all tell each other they're dumb and lazy and then they hate each other for the rest of the game or something.
hi

Maan
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Wed Oct 10, 2012 9:06 pm

DrSalvador wrote:Except NPC's don't care about loot. A "claim" system works in an mmo, sure. But in Kenshi? Nah.
That's exactly my point: they should care about it. Why discard all the loot? It doesn't make any sense. It could when they are marching through the desert (you may think they don't want to be slowed down by a pile of looted steel), but why won't they grab their enemies' equipment when they die at the doors of their city?

Also, as I said, it makes things too easy. Just run around in the desert, lure a few groups of Dust Bandits all together and run toward a city. You'll get both the loot from the bandits and that from the fallen guards, without having to swing a blade once.

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King
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Sat Oct 20, 2012 8:15 am

Corain can we be friends? i enjoyed that alot

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toaster Assassin
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Sat Oct 20, 2012 2:03 pm

Drsalvador said: Except NPC's don't care about loot. A "claim" system works in an mmo, sure. But in Kenshi? Nah.

Chris could implement something similar to what was done in Gothic II. When the town guards defeated an enemy they would take the weapons and the gold from the body.
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