Angry Ninjas

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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TheMayonase
Posts: 2
Joined: Thu Jan 17, 2013 3:06 pm

Thu Jan 17, 2013 3:10 pm

So I've been wondering if some factions are actually impossible to become friendly/allied with, in example every time I see a group of downed sand ninjas I heal them and the faction bar rate thing goes up a bit but then slowly goes back down again. It would be great to know if my time is being wasted or not so I can just add them to my list of things to loot and kill.

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Harpuea
Posts: 16
Joined: Tue Jan 08, 2013 9:49 pm

Fri Jan 18, 2013 11:13 am

As my understanding of diplomacy goes, positive actions fades over time with 10% permanent change. That means: If you give them first aid and carry them to a bed, you get 50 Happiness points to the -50. Which is now 0.They maybe neutral for a period, eventually you will be back to hostile at -45. The permanent change is only +5 to the faction. Not sure how fast the happiness fades. The default fade value is 1.

If you want to have a positive relationship, heal like 10 Ninjas. They are quite rare so maybe not worth the trouble. I would probably just heal and watch a ninja get attacked by the town guards. Also fills the Sand Ninja inventory with something heavy so he can't run away. And thus repeat the process.

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Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Fri Jan 18, 2013 8:45 pm

I already have positive relations with them so yeah you're good.

TheMayonase
Posts: 2
Joined: Thu Jan 17, 2013 3:06 pm

Sat Jan 19, 2013 7:10 am

Thank you both very much for responding. :) It's good to know my med-kits aren't being wasted on potential loot opportunities.

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