0.40.1 Tweaks (Not a bug report)
Posted: Tue Feb 26, 2013 11:34 pm
Ok first off I think I'm officially a Kenshi addict and need help, even to the point that before the 0.40.1 update when it was crashing every 10 mins for me I still insisted in enjoying every second of 10 minute Kenshi sessions again and again.
Anyway after several hours on the latest update I've decided to speak up on a few points...
Strength Improvement
When playing the test version before 0.40 was launched I noticed that the strength improvement percentages had been toned down quite considerably, at first I didn't see this as much of an issue and moved onto testing the other improvements. However since the 0.40.1 update I have realised that this percentage may have be toned down a tad too much as now even fully kitted out in armour, carrying the heaviest weapon and a backpack full to the brim with other heavy items it still takes an absolute age to increase strength to the point that characters can run at full speed with average weight armour and weapons. Yes it was crazy easy before to improve character strength but now attack, defence and dexterity all increase at about double the rate of strength and is make those long journeys that much longer.
Bulk Trading
This has been brought up before on the forum and as I am currently failing miserably to get my own shop working I thought I'd bring it up. The number of stacked items a trader can take has been reduced to 2 instead of 4 as it was prior to 0.40 and given the increase in bandits (awesome move by the way
) and thus the increase in glorious loot this is quite frustrating when you get back to brink and find you can only sell about 20% of it even after shuffling around every shops inventory for maximum space. This mostly stems from the fact that I can still stack 6 items in a traders backpack (of which I have 3 in my looting party) and it makes me greedy
Level 15 Mercs = Awesome!
When playing on the test release I stumbled upon the level 15 merc (happy days!), these guys were straw hat toting death masters who you had to pay through the teeth for (5500) but were worth it just have a bit of backup that could actually take on a dust bandit one on one and win rather than dance around them taking hits like it was a pillow fight...
Anyway 0.40 released, new game (retired captain), built a base, walled a base, went off adventuring while the peons labour, WALLS FAILED! New tactic was to leave a decent party behind to fend off attackers in my absence and remembered a certain level 15 merc that would be perfect for the job
BUT! they are nowhere to be found! I have searched the whole kenshi world and found not one of them... Why?!? Why didnt you take the worthless medic instead?!?
Is it just that I have a cursed save or were they not actually included in the release? Please let me know... I'd happily pay 11K for them just to have a decent combat ready squad member just by visiting my shady local saloon.
Skill Progress
This relates a little to the strength issue mentioned before but more a little nice to have...
...Skill Progress Bars...
I love the skill mechanics in Kenshi, I am a strong follower of the 'Use it to improve it' style of gameplay and I look forward to the current skills being expanded upon (mmmm Harpoons guns and robotics
) however it would be nice to see how far along you have progressed towards the next level of any given skill . I have many virtues, courage (or as much as I need living in the UK), Persistence, Tolerance, Respect and Compassion but patience just isn't one of them, however if I had a status bar to tell me that although I've been on strength level 1 for 2 hours but I'm almost there.... I could live with it and soldier on as I knew sending characters on lonely walks in full armourwith a backpack while carrying someone with full armour and a backpack was working.
Anyway apologises for the long winded post but I feel this game as it stands combines pretty much all the elements I look for in a truly great game and look forward to what I believe will be an amazing game and thank Chris for the hard work/poverty he's put into it.
Cheers
Jonny
Anyway after several hours on the latest update I've decided to speak up on a few points...
Strength Improvement
When playing the test version before 0.40 was launched I noticed that the strength improvement percentages had been toned down quite considerably, at first I didn't see this as much of an issue and moved onto testing the other improvements. However since the 0.40.1 update I have realised that this percentage may have be toned down a tad too much as now even fully kitted out in armour, carrying the heaviest weapon and a backpack full to the brim with other heavy items it still takes an absolute age to increase strength to the point that characters can run at full speed with average weight armour and weapons. Yes it was crazy easy before to improve character strength but now attack, defence and dexterity all increase at about double the rate of strength and is make those long journeys that much longer.
Bulk Trading
This has been brought up before on the forum and as I am currently failing miserably to get my own shop working I thought I'd bring it up. The number of stacked items a trader can take has been reduced to 2 instead of 4 as it was prior to 0.40 and given the increase in bandits (awesome move by the way
Level 15 Mercs = Awesome!
When playing on the test release I stumbled upon the level 15 merc (happy days!), these guys were straw hat toting death masters who you had to pay through the teeth for (5500) but were worth it just have a bit of backup that could actually take on a dust bandit one on one and win rather than dance around them taking hits like it was a pillow fight...
Skill Progress
This relates a little to the strength issue mentioned before but more a little nice to have...
...Skill Progress Bars...
I love the skill mechanics in Kenshi, I am a strong follower of the 'Use it to improve it' style of gameplay and I look forward to the current skills being expanded upon (mmmm Harpoons guns and robotics
Anyway apologises for the long winded post but I feel this game as it stands combines pretty much all the elements I look for in a truly great game and look forward to what I believe will be an amazing game and thank Chris for the hard work/poverty he's put into it.
Cheers
Jonny