Armor - How does it work?
Posted: Tue Mar 26, 2013 11:12 am
Firstly, hello Kenshi community! I'm a new guy coming from the recent Steam release.
The wiki entry about this hardly goes beyond common sense and is thus fairly useless..
I'm guessing here:
-the coverage value is a chance for the resistance/dampening to be apllied if the corresponding body part was hit
-the resistance value is a flat modifier to damage
-the dampening value converts a part of the cutting damage to blunt damage so it can be healed without bandaging, it is applied after the resistance value
-if multiple equipment pieces have coverage values for the same body part, each chance for the reduction/dampening values to apply will be calculated seperately
-if multiple reduction/dampening values apply, the sum of each will be used to calculate the final damage
Examples (still guessing):
A bandit cuts my right arm for 50 damage. Luckily, I am wearing my medics plate of hybrid steel. The 60% coverage tells me that the chance of my armor protecting my arm from harm is above average. Also, I am wearing a chain shirt which has 50% coverage for my right arm, which means it reduces damage in one of two cases.
The medics plate protects me in this particular case, the chain shirt does not. the medics plate has a cut resistance value of .5 thus my arm only receives 25 damage. Additionaly, the plate has a cut dampening value of .14 so in the end my arm receives ~21 cutting and ~4 blunt damage.
This time, the bandit cuts my stomach for 50 damage. The plate has a coverage of 80% and the chainshirt covers my whole stomach (100%). Lady luck is on my side, both armor values apply.
The chain shit brings in .2 cut resistance raising the total to .7 and .2 cut dampening raising the total to .34.
This time, the resistance value decreases the damage to 15. After apllying the cut dampening value my stomach receives ~10 cutting and ~5 blunt damage.
Can anybody verify or correct my thoughts on armor values? I'd be happy for constructive answers on the matter.
The wiki entry about this hardly goes beyond common sense and is thus fairly useless..
I'm guessing here:
-the coverage value is a chance for the resistance/dampening to be apllied if the corresponding body part was hit
-the resistance value is a flat modifier to damage
-the dampening value converts a part of the cutting damage to blunt damage so it can be healed without bandaging, it is applied after the resistance value
-if multiple equipment pieces have coverage values for the same body part, each chance for the reduction/dampening values to apply will be calculated seperately
-if multiple reduction/dampening values apply, the sum of each will be used to calculate the final damage
Examples (still guessing):
A bandit cuts my right arm for 50 damage. Luckily, I am wearing my medics plate of hybrid steel. The 60% coverage tells me that the chance of my armor protecting my arm from harm is above average. Also, I am wearing a chain shirt which has 50% coverage for my right arm, which means it reduces damage in one of two cases.
The medics plate protects me in this particular case, the chain shirt does not. the medics plate has a cut resistance value of .5 thus my arm only receives 25 damage. Additionaly, the plate has a cut dampening value of .14 so in the end my arm receives ~21 cutting and ~4 blunt damage.
This time, the bandit cuts my stomach for 50 damage. The plate has a coverage of 80% and the chainshirt covers my whole stomach (100%). Lady luck is on my side, both armor values apply.
The chain shit brings in .2 cut resistance raising the total to .7 and .2 cut dampening raising the total to .34.
This time, the resistance value decreases the damage to 15. After apllying the cut dampening value my stomach receives ~10 cutting and ~5 blunt damage.
Can anybody verify or correct my thoughts on armor values? I'd be happy for constructive answers on the matter.