Same with every other material like stones grain even water from a well while there is a well next to it.
So basicaly chars running from outpost to outpost to get mats==> which leaves em dead most of the time.
I dont think its a bug more like a gameplay issue...
Well evenn a few other things worth mentioning: As characters running of from my high vantagepoint outpost to lower lvls to get some bandits, so they have to run around the entire mountain to get there. My first question would be why the hell do they do that
So an area hight based scanner for stuff like this would be nice to have so chars wouldnt run off like they do now.