50 Man Army

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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karnsetheron
Posts: 37
Joined: Fri Aug 02, 2013 8:06 am
Location: Washington, DC
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Mon Aug 05, 2013 9:48 am

So i was playing with the settings and created a starting scenario in which i begin the game with 50 men. The game crashes if you try and save :P In addition to that, you also cannot use, utilize, or manipulate anything that doesnt come with your units. I cant run stone mines, processors, power generators dont work, nor can you enter buildings.

Ive also had problems with units doing a dragon ball fuze >.< In order to get them to "un-fuze" i have to pick them up one at a time and deposit them a distance away.

Just thought i would share this :P
Why yes, I just destroyed your army, burned your city to the ground, and terrorized the entire continent by myself. Tea?

Baldilox
Posts: 2
Joined: Thu Aug 08, 2013 6:54 am

Thu Aug 08, 2013 7:03 am

I like where your head is at, a 50 man army does sound like good times.

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karnsetheron
Posts: 37
Joined: Fri Aug 02, 2013 8:06 am
Location: Washington, DC
Contact:

Thu Aug 08, 2013 6:12 pm

it was fun if not for all the problems. Almost like the game couldnt even keep up with that number of PCC's. I tried it at 150...well lets just say bad things happen.
Why yes, I just destroyed your army, burned your city to the ground, and terrorized the entire continent by myself. Tea?

peaceofwar
Posts: 2
Joined: Fri Aug 09, 2013 9:55 am

Sat Aug 10, 2013 11:20 pm

Lol this reminds me of tropico if you use a memory scanner and chanve that games 75 starting population and change it to say 1500 the game works but you have hundreds and hundreds of shacks and 50 rebellions plus mass die off from slight lack of food. Really funny results

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