Removal of Heavy Weapons Skill
Posted: Sun Dec 22, 2013 5:57 pm
Now, don't get me wrong by just reading the thread title: heavy weapons are essential to melee combat and add variation to the game, and should not be removed.
What I mean that should be removed is the skill itself. A weapon can be heavy regardless of its type or sub-category and in my opinion a skill that includes weapons that fit better under another skill should not be in the game, that's pretty pointless. It's a no brainer, a useless differentiation...
The plank and fragment axe can very well just be heavier hacker type weapons, especially the second one.
The heavy club deals only blunt damage, so I guess once the blunt skill will be fully implemented it will fall under that category.
The heavy weapons skill could be replaced by Pole weapons; spears, tridents, halberds, bardiches and glaives fall under this category. The last two are very heavy, but this does not mean they should fall under a skill of their own, they are still pole weapons, such as the fragment axe and the plank can be considered hackers.
What do you think?
What I mean that should be removed is the skill itself. A weapon can be heavy regardless of its type or sub-category and in my opinion a skill that includes weapons that fit better under another skill should not be in the game, that's pretty pointless. It's a no brainer, a useless differentiation...
The plank and fragment axe can very well just be heavier hacker type weapons, especially the second one.
The heavy club deals only blunt damage, so I guess once the blunt skill will be fully implemented it will fall under that category.
The heavy weapons skill could be replaced by Pole weapons; spears, tridents, halberds, bardiches and glaives fall under this category. The last two are very heavy, but this does not mean they should fall under a skill of their own, they are still pole weapons, such as the fragment axe and the plank can be considered hackers.
What do you think?