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Darkness is implemented

Posted: Sun Dec 22, 2013 11:56 pm
by Lone Wanderer
But what about torches?
I logged into my faction being enshrouded in darkness at around 3am, but I see no options to make torches anywhere in my buildings, and I'm pretty much capped out in all sciences.

Re: Darkness is implemented

Posted: Mon Dec 23, 2013 1:01 am
by Hatsune_Neko
Not everything was able to be added.

Re: Darkness is implemented

Posted: Mon Dec 23, 2013 1:40 am
by Lone Wanderer
Hatsune_Neko wrote:Not everything was able to be added.
Is there a temporary fix at least?

Re: Darkness is implemented

Posted: Mon Dec 23, 2013 1:56 am
by Hatsune_Neko
Lone Wanderer wrote: Is there a temporary fix at least?
nope.
its not been added yet.

Re: Darkness is implemented

Posted: Tue Dec 24, 2013 4:39 am
by charmaylarg
I found that upon the update alot of my settings where set to something else... The ABSOLUTE pitch black that is the darkness was a little intimidating. But after going through my settings and toggling the "Shadow Range" to something less than maximum the night became alot less pitch black and more just plain old night... Figure the eclipse of night may have just been the worlds longest shadows.

And if that's not the pitch black night that everyone else was getting and was talking about i withdraw.

Re: Darkness is implemented

Posted: Wed Dec 25, 2013 10:08 pm
by Lemonater47
Probably would have been a good idea to implement torches and night in the same patch.

Re: Darkness is implemented

Posted: Wed Dec 25, 2013 11:33 pm
by hbrown
If i am not wrong, night just liek the Black dragon were accidently placed in this update, so that s why there were no torches or any way around the night, because simply was not suposed to be there.