Train of Bodyguard Jobs

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Fri Apr 11, 2014 11:22 pm

Has anyone fooled around with using the Bodyguard Job to create a convoy of chars to run across the desert?
I just encountered some really annoying pathfinding issues when I chain Bodyguards together rather than having the whole group Bodyguard a single individual causing every char in the vicinity to stop moving, on occasion.

Let me hear some observations. :)

Ben
Posts: 26
Joined: Fri Apr 04, 2014 12:22 pm

Sat Apr 12, 2014 12:49 pm

I've encountered a different kind of pathfinding issues though. When I'm done exploring some faraway city, I usually box-select my characters (or even just one) and either 'bodyguard' or 'follow' someone at home base to get them to auto-route home. More often than not, at least one of them will get stuck either trying to climb an un-passable mountain, or has magically jumped on top of an unreachable place. 10 swordsmen out, 9 came home; one is admiring scenery on top of a plateau.

However, if I choose to move them manually all the way back to base, the pathfinding usually doesn't run into such issues, even if I were clicking on the furthest point on screen to move them. So might be pathfinding of these auto-move functions having terrain-clipping issues.

Seimears
Posts: 190
Joined: Sun Mar 09, 2014 7:59 am

Sat Apr 12, 2014 2:50 pm

Ben wrote:I've encountered a different kind of pathfinding issues though. When I'm done exploring some faraway city, I usually box-select my characters (or even just one) and either 'bodyguard' or 'follow' someone at home base to get them to auto-route home. More often than not, at least one of them will get stuck either trying to climb an un-passable mountain, or has magically jumped on top of an unreachable place. 10 swordsmen out, 9 came home; one is admiring scenery on top of a plateau.

However, if I choose to move them manually all the way back to base, the pathfinding usually doesn't run into such issues, even if I were clicking on the furthest point on screen to move them. So might be pathfinding of these auto-move functions having terrain-clipping issues.
I had an issue like this in another version of the game. Luckly just saved the game when it happened. So went back to the earlier save. Though I had the group following one guy as he went to a city. On guy tried to go were normaly he could not and got stuck. Could not back him up or even pick him up.

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