And this is going to be more of the same.
Squads are the reason why I switched to the experimental version, and it was well worth the change. I wish we could have more than ten people in a squad. That's pretty much my only... well, not really disappointment. But I'm building a city, and I'd sure like to put all of my laborers into the same squad. It would be handy on recruiting runs, too.
But not at all essential. I really like how the game automatically puts a new recruit into a new squad, if there are already ten in the first squad. I just rename that squad to "Newbies" and tell them to follow the leader.
I like how easy it is to move people around, too - dragging people to different squads, dragging people into a different order within a squad, even dragging squads around to a different order. That way, for example, I can have my recruiting squad and that new squad of recruits listed together, so it's particularly easy to keep them organized. Meanwhile, my other squads - also listed together - are back building my city.
(I'm only recruiting women, so it takes me twice as long to get recruits. When I finish recruiting in every city, I just import into a new game and start the journey all over again. It's been working great, although I haven't tried to import buildings, yet. I know that's buggy, but no problem. I'll be prepared to start over in building my town, if necessary.)
Oh, yeah, I also like how empty squads don't show up on the main page. I have a squad called "Sick List" which is just temporary. It's for people in my town who need healing. It's on the squad page for easy access, if I need it, but otherwise, I don't even see it. Very nice!
Second, I love how bandits will attack each other, not just my characters (and those wild dog-things will attack everyone). I've played a lot of Cataclysm: Dark Days Ahead, and it's a great game, but it's always ridiculous when wolves, cougars, rats, zombies, etc. completely ignore each other and gang up on the player character. It just doesn't make sense (not when it comes to the animals, at least).
The first time I encountered this in Kenshi, my party was lying bleeding on the ground from a sand ninja attack. But as the last of my people dropped unconscious, the sand ninjas were hit by a large band of dust bandits. That was great!
And just yesterday, when I was playing, my guys had almost finished healing in a town (can't remember which one right now), when a band of hungry bandits arrived. There weren't any town guards around (but then, town guards don't seem to attack hungry bandits, anyway). But obviously, this wasn't a problem for an experienced squad.
Just as we'd almost mopped them up, though, a band of dust bandits ran into the fight, attacking both sides. And immediately behind them, apparently chasing them, came a pack of wolves (or dogs, or whatever they're supposed to be). They hit the fight on the same side as the dust bandits, and they mostly fought each other. But it was still very clearly a four-way fight, with each faction (including the dogs as one 'faction') fighting the other three.
I loved it! I don't know, as yet, if the animals fight each other, too. I hope so. But although there are wolves just... everywhere, I've only encountered one other animal (one lone beak-thing, which was neat, but we had it hugely outnumbered).
Anyway, as I said, my friends are probably sick of me gushing about this game, so I thought I'd do it here. You, at least, don't have to listen.
This is a great game, already. I'm really looking forward to future developments. Thanks much!
