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Roads

Posted: Wed Jan 04, 2012 4:46 pm
by txfirefighter
:idea: trade routes from town to town. it would fit with the resettling of the earth after the cataclysmic event. just basic tracks that have been formed from continual use or maybe just markers leading the way for now.

plus it would allow easy traveling and limit the times the map would have to be opened. :?:

Re: Roads

Posted: Wed Jan 04, 2012 7:17 pm
by Captain Deathbeard
I will eventually, but it is akward to do technically speaking.

Re: Roads

Posted: Wed Jan 04, 2012 8:08 pm
by txfirefighter
Well. Awesome! Keep up the good work man. You have made a totally kick ass game.

Re: Roads

Posted: Thu Jan 05, 2012 12:49 am
by Potocobe
Are roads something that will be pre-existing at game start or something that will be built over time or both? Just curious how much control towns will have over the surrounding landscape.

Re: Roads

Posted: Thu Jan 05, 2012 2:37 am
by OzyTheSage
Roads would be cool to have, they could reduce exhaustion from travelling, and provide some protection for newbies because of the trade caravans that use them. It always bugged me that the roads in M&B were just a texture on the map.

Re: Roads

Posted: Thu Jan 05, 2012 1:35 pm
by txfirefighter
Potocobe wrote:Are roads something that will be pre-existing at game start or something that will be built over time or both? Just curious how much control towns will have over the surrounding landscape.

maybe both. between the major towns have them, but im thinking maybe we have to build new ones from our town to the main highway...
OzyTheSage wrote:Roads would be cool to have, they could reduce exhaustion from travelling, and provide some protection for newbies because of the trade caravans that use them. It always bugged me that the roads in M&B were just a texture on the map.
exactly. opens room for raids as well... depending on what route we take our clan--we could raid those caravans or military patrols.