A solution for the infamous "accidently" locked inside shop.
Posted: Sun Sep 13, 2015 9:51 pm
So it seems like an ongoing issue with people accidently getting locked in at night, because the shop owners like to ignore their presence and just lock the doors..
I've thought of something that should work better than it does right now.
I don't think simply automatically making the character be put outside is realistic, and it limits the player in playable options. I think that when shop closes, the shopkeeper should approach the character (if detected) and open a dialogue box asking you to leave. In that dialogue box, you could choose to respect the demand to leave, and your unit would automatically leave the shop, and the shopkeeper would close and lock the door behind you, or you could chose to resist, which would yield as you would expect - Guards/bounty.
I've thought of something that should work better than it does right now.
I don't think simply automatically making the character be put outside is realistic, and it limits the player in playable options. I think that when shop closes, the shopkeeper should approach the character (if detected) and open a dialogue box asking you to leave. In that dialogue box, you could choose to respect the demand to leave, and your unit would automatically leave the shop, and the shopkeeper would close and lock the door behind you, or you could chose to resist, which would yield as you would expect - Guards/bounty.