.Mesh Editor
- crossfirex
- Posts: 15
- Joined: Mon Sep 03, 2012 4:15 am
I was looking to mod a new armor, but found out that the meshes use a .mesh format that I have no idea how to edit. Anyone able to help me out with an editor for this?

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Hellhound1
- Posts: 153
- Joined: Wed Aug 15, 2012 12:16 pm
I *think* it uses scythe physics editor:
http://sourceforge.net/projects/physicseditor/
I played round with it a while back and could edit some stuff like the first aid kit models, but didnt really delve that deep into it. Works with .mesh files

http://sourceforge.net/projects/physicseditor/
I played round with it a while back and could edit some stuff like the first aid kit models, but didnt really delve that deep into it. Works with .mesh files
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
Here is something else that might help you, Torchlight is very similar to Kenshi.
http://www.runicgamesfansite.com/showwi ... sland:4385
http://www.runicgamesfansite.com/showwi ... sland:4385
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LonnHawkins
- Posts: 1
- Joined: Thu Nov 29, 2012 3:34 am
What kind of specifications are we looking at in terms of the overall polycount for the models? Is there a size limit for the textures themselves and what all is supported as far as mapping?
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