- Place marker for "New Town"
- Place houses/etc (this you cannot do as the game defaults these items to your faction/group, so you get the blue coloured looking buildings that state you are attempting to build too close to another "Town"
- And usually at this point the editor crashes at any moment
So, I take that marker for the "Town" and place it wayyyyyyyy over in the distance and now I can place these houses and such...
- Place the marker back in the area
- Usually at this point the editor crashes again at any moment
- If by chance you laid down a row of walls for this "New Town" and find that its not what you want
- You right click the wall and it deletes (sometimes and sometimes if you exit/reload it is still there)
- You attempt a second deletion in this manner, the editor instantly crashes (for anything already
placed in the game world)
- You reload, chastize yourself for forgetting this and manually click each individual wall and delete
each piece with the DELETE button included on the object window
Sadly, I have not been able to DUPLICATE an outpost or anything for that matter relating to towns and gotten them to work properly, most elate the CRASH OF EDITOR option instantly while at other times you get the program to believe your "New Town" belongs to yourself and not to some faction even though that is what the information has.
Now, another item which I wish I knew what it REALLY did is: POPULATE - because to me, if I see something like this I think: Ok, click this to populate my town/outpost whatnot:
- ERROR! Everybody disappears! At times, you lose all your avatars as well and now are a non-entity
so perhaps this button should be more lovingly called: ARMAGGEDON instead or END OF DAYS even.
And RE-PATH? Check the pathing and fix it? I am hesitant to click the buttons as they do not seem to do what you expect them to
I just wish I could create and fully populate a "New Town" but using the older Wiki link help files is useless as they do not work.
Only things I have been able to mod are:
Created a new Player Avatar (The General) - slightly better stats than the Captain and has positive standing with Holy Empire so his enemies are mainly the bandits only.
The second version of this Avatar included adding 2 Bodyguards of decent levels (25-30s)
Then I added a few armour items: Kevlar Shirt and Trousers (better stats than chain shirt and empire trousers)
and a new specialised backpack: The Engineer Pack (is slightly larger than the large trader pack with more storage space but it accordingly costs and weighs more).
Now on these add-ons, is there a way to do lets say a full armour update in one swoop or do they need to be individually made mods only? For example above: Kevlar Armour Kit (Hat, Shirt, Body Armour, Trousers, and Boots) or would I have to make them all individually and then use the KMM prog in order to get them to work for the game together like I am doing now with the Shirt, Trousers, and Backpack?
One other item I would love to know how to do is get these items coloured in game but I have not quite figured that out as yet either.
