[WIP] Followers of the Gods Ver. 0.0.3

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omegamarcel
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Mon Apr 01, 2013 11:17 pm

WHY?

Alright, so, I was messing around in the forgotten construction set today, and decided that i might try my hand at making a mod for this game. I have experience with modding for games using similar tools so the product shouldn't be too bad.

OVERVIEW

First off, this mod will most likely NOT end up being called 'Followers of the Gods' mainly because I don't really like that name but i needed to call it something until a better name is produced.
Now, about the actual mod.
I plan to, in the beginning, to make a few different factions that each worship their own god. the gods will most likely be based off planets so there should be nine including the sun, but excluding Uranus (laugh it up) by the end. Each faction will have their own unique stats, like the Followers of the Moon will have high defense and speed stats but a low attack stat while the Followers of Mars will have high attack stats with a low defense. Most of these factions will hate each other, forcing you to pick sides wisely, because after you've sided with a faction, all factions that hate that faction now hate you. Forever. no seriously.
bandicam 2013-04-01 15-11-23-262.jpg
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This is all of the basics that i can think of at the moment, but if popularity builds i'll probably continue adding on to this mod as the game progresses, using polls and stuff. also any help offered would be greatly appreciated.I'll also make a checklist. Eventually.

CHANGELOG
Version 0.0.1
  • put the first weapon and "building" in game
Version 0.0.2
  • added several characters and a new weapon
    re-pathed files so theres less dragging and dropping on install
    actually included the previously mentioned files in the download
Version 0.0.3
  • Added two new factions: Police and Pillagers
    Built the town for The Followers of The Sun
DOWNLOAD LINK
Heres the link: http://www.mediafire.com/?doj2qvqf9gbsx7q
As of current, the followers of the sun, don't really exist yet, so if you want to check out the current followers of the sun stuff, use the game start-off called "mod-test" and you can change the equipment and stuff.
To install:
0. BACKUP YOUR LEVELDATA FILE!
1. put everything into kenshi/data
*NOTE* This mod may not work properly if you didn't install kenshi using steam, it's not my fault, the file paths wont match up.
2.Open "mods.cfg" in data using notepad (or anything that works really.)
3. type "Followers of the Gods.mod" ON ITS OWN LINE, if its on a line with something else, it won't work.
Last edited by omegamarcel on Tue Apr 09, 2013 12:39 am, edited 8 times in total.
Because why not.

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omegamarcel
Posts: 16
Joined: Mon Apr 01, 2013 10:37 pm
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Mon Apr 01, 2013 11:48 pm

THIS LIST IS SUBJECT TO CHANGE
Color code:
Black= probably not going to be implemented/not going to be implemented
Red=I haven't gotten to this yet
Yellow=In Progress
Green=Done/implemented
Purple=I don't know how to do this/ i need help with this


Followers of Mars
Followers of Venus
Followers of The Moon
Followers of Mars
Followers of Jupiter
Followers of Saturn
Followers of Neptune
Followers of Pluto

Towns for the followers for: ALL
Faction based characters for: Eight factions
Faction based items for: ALL
Faction based buildings for:ALL
Faction based weapons for: ALL
DIplomatic dialogue for: Eight factions


Followers of The Sun
  • Faction based characters
    Diplomatic Dialogue[/color]
this is the list so far, so if anyone would like to help out, this would be done that much quicker.
Edit: I probably won't update this too often. maybe at updates like 0.1.0, 0.2.0, 0.3.0 etc.
Last edited by omegamarcel on Mon Apr 15, 2013 2:24 am, edited 1 time in total.
Because why not.

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omegamarcel
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Wed Apr 03, 2013 11:41 pm

Well, I have managed to hit a speed bump of sorts. I managed to stumble my way through meshes and all that, but i can't figure out why the item won't show up in-game. i set it to the only weapon the shop guards have, but when i attack them, the just run away like they don't have anything.
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as far as i can tell, this is correct, so if someone can tell me whats going wrong, I'd appreciate it.
Because why not.

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Beesafree
Posts: 26
Joined: Fri Mar 22, 2013 2:39 am

Wed Apr 03, 2013 11:58 pm

mind giving the .mod file?
i am betting it is either an ai goals problem or....
the gamedata overwriting info you've put in, it happens often with the base files, kinda sucks for editing ai and npcs
Avatar made by me!

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omegamarcel
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Thu Apr 04, 2013 12:05 am

Because why not.

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omegamarcel
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Thu Apr 04, 2013 12:34 am

I managed to get vendors to sell the shield
bandicam 2013-04-03 16-25-02-803.jpg
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It sort of works
bandicam 2013-04-03 16-26-20-439.jpg
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But none of the npc will use it, so i think the gamedata may be overriding it like you said.
EDIT: i forgot to put a "1" when setting the shield as the weapon default.
Because why not.

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omegamarcel
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Mon Apr 08, 2013 5:35 am

an update
I've been working on the town for the followers of the sun, but the most recent version, ver. 0.0.2, works. the link is in the original post so if you want to check it out, by all means, go ahead. I will probably have an update by tomorrow that includes the "pillager" faction and the "police" faction.
Because why not.

lavagninogm
Posts: 38
Joined: Sun Mar 24, 2013 7:29 pm

Tue Apr 09, 2013 5:25 am

I like the idea behind this mod ;) Ill have to check it out tomorrow

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omegamarcel
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Sun Apr 14, 2013 1:43 am

I've been kind of lazy/ busy lately, so I don't have any new updates for the mod really, but if anyone wants, i could work on writing a backstory for each of the current mod-related factions just to burn time until i get back in the groove of modding.
Because why not.

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omegamarcel
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Mon Apr 15, 2013 2:34 am

I'm thinking that I'll start doing mod updates probably tomorrow and I'll put them on my Youtube channel (So subscribe or whatever) so that there is more of an idea of what I've changed instead of me just throwing words at you and expecting you to just know, so when I start doing that, I'd appreciate you guys (or girls) taking a look at it. I'll probably make a new one for each update, unless it's something boring like a bug fix, and they'll be relatively short (except for the version 0.0.3 which would be an overview of everything I've done) consisting mostly of what I've done and at the end what I plan to do for the next update.
Because why not.

DeZako
Posts: 4
Joined: Sun Apr 14, 2013 12:57 am

Tue Apr 16, 2013 11:47 pm

I think Chris said that this was just an alternate universe, so maybe you want to make those "Gods" named after something else. Maybe the idea behind those Gods? Say, Mars has high attack. Then make up a fiery sounding name, and it would probably end up like "followers of Gruukh, God of fieriness" or something like that. Of course, you can still go with your current explanation, but this would give you more creative freedom.

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omegamarcel
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Fri Apr 19, 2013 1:12 am

Ugh creativity was exactly what I've been trying to avoid. I might leave the followers of the sun as they are, seeing as I've made most of them already, but I'll probably change the other gods to names of explorers, historical figures, gods from other cultures, etc. Like for a nomadic tribe I might name them after Columbus or Magellan but right now i have to deal with crafting and stuff because Chris isn't lazy like me and actually updates his stuff.
Because why not.

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