Physics files (.xml) guestion - Scythe Editor?

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Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Wed Mar 12, 2014 10:46 am

Hi, do you guys know how to make your own physics files (.xml) for buildings and weapons?

I tried Scythe editor.. but the available version 1.15 cannot load any meshes from ogre, not even from the game. And it does not have any tutorial on how it works what so ever (its webside is down and for sale right now)

And when i tried to make a box, that had the dimensions i needed to substitute for my mesh.. it only makes .phs files that game cannot load.

I tried to edit the .xml and customize it... but it seems its not that easy (at least changing routes and dimensions does not cut it)

Thanks for help
Luqin

Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Thu Mar 13, 2014 7:27 pm

So i figured out that any mesh in .xml format can work against collision... but that only stops your characters to walk through, it does not allow you to click on it. How do you do that?

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