[MOD] Alternate Beginning Scenarios WIP (Version 0.02.0 OUT)

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SlicedAndDiced
Posts: 5
Joined: Sun Jun 08, 2014 6:12 am

Sun Jun 08, 2014 6:52 am

Hi Guys,

I Just want to add New starting Scenarios to the game. It shouldn't be hard to do right? i want to put sometime and effort on their story and locations they spawn. In other words i want them to be somewhat balanced. I want some of these scenarios to be challenging while others provide a easier start for new players.

*change log* Version V 0.01.0 to V 0.02.0
-Added new scenario
-Tweaked hungry bandits (Gave them a medic)
-Made adventurer equipment default to shoggy grade

Current Features:
NOTE: everything here is subject to change, Please give me fed back so i can adjust difficulty properly!

-Bandit Leaders (you can choose to be either dust bandits or hungry bandits WARNING THIS ONE HORRIBLY DIFFICULT!)
*Starts with bandit leader gear, no money, and a few good men. Also has negative relations to everyone, except the traders(well you need someone to buy your stolen goods right?)

-Adventurer
*Starts of with good gear, good skills but no money

-Ronin
*starts with bad relations with imperial lords, good and good skills

*ADDED on new version
-The Aspiring Shop Owner
*This is a place holder for the shop keeper* currently design to help you buy and set up a small shop.

Here are the planned New Scenarios So Far:

-Outcast
*starts with similar gear with the wanderer start but starts with no money and low relations to a certain faction.

-Shop keeper
*design to be an easy start, starts of with a shop and 1000 catans. (hopefully i can make this possible)

-Cannibals
*the name says it all!!

Once the Monsters, bigger maps and more mechanics are in, i will add more scenarios based on the new content!

DOWNLOAD LINK BELOW!
https://drive.google.com/file/d/0B7TLrr ... sp=sharing

I am Open to suggestions for other Starting Scenarios!
If you have one please post it on the comments below!
Last edited by SlicedAndDiced on Thu Jun 26, 2014 12:00 am, edited 4 times in total.

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glennpenna
Posts: 1
Joined: Wed Jun 18, 2014 1:51 am
Location: usa
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Wed Jun 18, 2014 2:32 am

That's a great mod ill defiantly check it out its really cool.
The best weapons against an enemy is another enemy.

SlicedAndDiced
Posts: 5
Joined: Sun Jun 08, 2014 6:12 am

Tue Jun 24, 2014 7:55 pm

Keep in mind that i haven't properly balanced anything. Right now, I am current working on "the Shop keeper Scenario". (it's currently either not working or crashes the game, and it is pretty difficult to set up).

I can only work on stuff on weekends as i tend to work a lot. :D

I should have a more balanced build next week.

Snowpig
Posts: 51
Joined: Mon May 05, 2014 8:54 am

Wed Jun 25, 2014 10:09 am

I'd suggest you drop the relations with the traders in the bandit-leader scenario, but add construction materials (1-2) to the wandering traders.

Then you should add a cannibal scenario :mrgreen:

SlicedAndDiced
Posts: 5
Joined: Sun Jun 08, 2014 6:12 am

Wed Jun 25, 2014 11:57 pm

Snowpig wrote:I'd suggest you drop the relations with the traders in the bandit-leader scenario, but add construction materials (1-2) to the wandering traders.
I don't quite understand what you mean here
Snowpig wrote:Then you should add a cannibal scenario :mrgreen:
the cannibals are not a bad idea but i would have to add a "eat people" mechanic, I'm not sure if that is possible yet since hunger is not in yet but i'll add that to the planned scenarios

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