Hi Guys,
I Just want to add New starting Scenarios to the game. It shouldn't be hard to do right? i want to put sometime and effort on their story and locations they spawn. In other words i want them to be somewhat balanced. I want some of these scenarios to be challenging while others provide a easier start for new players.
*change log* Version V 0.01.0 to V 0.02.0
-Added new scenario
-Tweaked hungry bandits (Gave them a medic)
-Made adventurer equipment default to shoggy grade
Current Features:
NOTE: everything here is subject to change, Please give me fed back so i can adjust difficulty properly!
-Bandit Leaders (you can choose to be either dust bandits or hungry bandits WARNING THIS ONE HORRIBLY DIFFICULT!)
*Starts with bandit leader gear, no money, and a few good men. Also has negative relations to everyone, except the traders(well you need someone to buy your stolen goods right?)
-Adventurer
*Starts of with good gear, good skills but no money
-Ronin
*starts with bad relations with imperial lords, good and good skills
*ADDED on new version
-The Aspiring Shop Owner
*This is a place holder for the shop keeper* currently design to help you buy and set up a small shop.
Here are the planned New Scenarios So Far:
-Outcast
*starts with similar gear with the wanderer start but starts with no money and low relations to a certain faction.
-Shop keeper
*design to be an easy start, starts of with a shop and 1000 catans. (hopefully i can make this possible)
-Cannibals
*the name says it all!!
Once the Monsters, bigger maps and more mechanics are in, i will add more scenarios based on the new content!
DOWNLOAD LINK BELOW!
https://drive.google.com/file/d/0B7TLrr ... sp=sharing
I am Open to suggestions for other Starting Scenarios!
If you have one please post it on the comments below!
[MOD] Alternate Beginning Scenarios WIP (Version 0.02.0 OUT)
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SlicedAndDiced
- Posts: 5
- Joined: Sun Jun 08, 2014 6:12 am
Last edited by SlicedAndDiced on Thu Jun 26, 2014 12:00 am, edited 4 times in total.
- glennpenna
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- Location: usa
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That's a great mod ill defiantly check it out its really cool.
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SlicedAndDiced
- Posts: 5
- Joined: Sun Jun 08, 2014 6:12 am
Keep in mind that i haven't properly balanced anything. Right now, I am current working on "the Shop keeper Scenario". (it's currently either not working or crashes the game, and it is pretty difficult to set up).
I can only work on stuff on weekends as i tend to work a lot.
I should have a more balanced build next week.
I can only work on stuff on weekends as i tend to work a lot.
I should have a more balanced build next week.
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SlicedAndDiced
- Posts: 5
- Joined: Sun Jun 08, 2014 6:12 am
I don't quite understand what you mean hereSnowpig wrote:I'd suggest you drop the relations with the traders in the bandit-leader scenario, but add construction materials (1-2) to the wandering traders.
the cannibals are not a bad idea but i would have to add a "eat people" mechanic, I'm not sure if that is possible yet since hunger is not in yet but i'll add that to the planned scenariosSnowpig wrote:Then you should add a cannibal scenario
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