[MOD][0.72.0 | 0.69.2] Dummies +

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Sun Sep 28, 2014 2:32 am

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This mod adds new dummies that are used to train the medic and strength skills.

V1
This version adds 6 new dummies. 3 Medical Dummies (mkI - mkIII) and 3 Strength Dummies (mkI - mkIII). You can train your Strength and Field Medic skills up to level 15 like the normal dummies allow you to.

V2
This version adds 15 new dummies. 6 Medical Dummies (mkI - mkVI), 6 Strength Dummies (mkI - mkVI) and 3 Training Dummies (mkIV - mkVI). You have to research them first and you can train your Strength and Field Medic skills up to level 30.

V3
This version adds 3 new dummies (mkX). You can train your skills up to level 100 so they are overpowered as fuck.. definitely not recommended to play with regularly, perhaps to try things out. No idea why I made these.. maybe because I can?

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Image

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INSTALLATION:

1.
Just extract the .mod file of the version you want to your Kenshi data folder.

Steam:
...\Steam\steamapps\common\Kenshi\data

If you don't own the game on steam and you didn't change the path yourself, the default path should be:
C:\Kenshi\data

2.
Open up your mods.cfg in your data folder and add dummies_plus_72_v1.mod as a new line like this:
dummies_plus_72_v2.mod for v2 and dummies_plus_72_v3.mod for v3
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That's it!


DEINSTALLATION:

Remove the dummies_plus.mod files and the mods.cfg line.

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Known bugs:

There is an anomaly using the Medical Dummy. You have to have a weapon equipped otherwise the training won't start. Also while performing the medic animation they will hold the weapon in their hands. I'm not sure whether it is possible to fix this yet but it is NOT gamebreaking at all.

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FAQ:

Q: I can't find/build the dummies?
A: Most likely you forgot to research them first.

Q: Why did you create this mod?
A: I'm too lazy to overload my squad and let them run for like forever. Same with the medic thingy.

Q: V3 is stupid! Pure cheating..
A: Nobody forces you to use this version.

Q: Are they supposed to look like normal Training Dummies?
A: Yep. Maybe I will create custom textures some time..
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CHANGELOG:

8/2/15
- updated to Kenshi 0.72.0
- added NexusMods mirror

28/9/14
- Release
- added v2 and v3

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Please do not upload this mod to any other website without my permission.
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DOWNLOADS:
0.67.2 download count: 205
NexusMods mirror: http://www.nexusmods.com/kenshi/mods/3/
Attachments
dummies_plus_72.zip
- contains all 3 versions
(9.5 KiB) Downloaded 732 times
Last edited by Butta on Sun Mar 01, 2015 8:43 pm, edited 6 times in total.

NeoCat
Posts: 48
Joined: Mon Oct 27, 2014 5:55 am

Sun Nov 02, 2014 10:42 pm

When building the V3 dummy's their condition never improves so they can never be built.

Haven't tried the regular or v2 ones my crew already out skills them so theirs no point.

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Sun Nov 02, 2014 11:44 pm

NeoCat wrote:When building the V3 dummy's their condition never improves so they can never be built.
It works fine for me. Can someone confirm this bug?
Reloading the game didn't do anything?

Image

NeoCat
Posts: 48
Joined: Mon Oct 27, 2014 5:55 am

Mon Nov 03, 2014 12:51 am

Butta wrote:
NeoCat wrote:When building the V3 dummy's their condition never improves so they can never be built.
It works fine for me. Can someone confirm this bug?
Reloading the game didn't do anything?

Image
Nope, tried importing to a new game as well. My squad adds materials but they never make any progress on actually building it.

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Mon Nov 03, 2014 5:12 pm

NeoCat wrote: Nope, tried importing to a new game as well. My squad adds materials but they never make any progress on actually building it.
That's odd.
I removed all my mods, downloaded the V3 from here and started a new game to have a clean save. It is working as intended.. Something else seems to prevent you to actually build them?
Do you have any other mods installed? Are you playing the experimental version (not tested there)?
Sorry for asking a lot of questions but I don't like that someone can't enjoy my mod :P

NeoCat
Posts: 48
Joined: Mon Oct 27, 2014 5:55 am

Tue Nov 04, 2014 2:16 am

Butta wrote:
That's odd.
I removed all my mods, downloaded the V3 from here and started a new game to have a clean save. It is working as intended.. Something else seems to prevent you to actually build them?
Do you have any other mods installed? Are you playing the experimental version (not tested there)?
Sorry for asking a lot of questions but I don't like that someone can't enjoy my mod :P
Its no problem.

I am running the Experimental version and the following mods: enhanced biomes, Enemies+, Larger_Stronger_Groups_v_1_1s.

None of those mods modify anything to do with buildings to my knowledge so i doubt that they are conflicting in some way.
Last edited by NeoCat on Tue Nov 04, 2014 2:22 am, edited 1 time in total.

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Wed Nov 05, 2014 5:59 pm

So I downloaded the Experimental version again (reeaally slow internet..) because Steam somewhat corrupted the backup I created before.

It indeed seems to be the experimental version. In my game the condition also did not improve..
That's why I only mentioned 67.2 in the title, I didn't test the mod on 69.2.

An update won't be out until the next version, sorry :P

NeoCat
Posts: 48
Joined: Mon Oct 27, 2014 5:55 am

Fri Nov 07, 2014 1:33 pm

Not a problem, the updates just around the corner anyway.

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bigsteve
Posts: 9
Joined: Thu Jan 01, 2015 9:16 pm

Sat Jan 03, 2015 2:18 am

Would adding this mod half way through a game not make them work properly???

As in them not being able to see the building process going up????

oh i am using 0.69.2 version of the game - that the issues???

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Sat Jan 03, 2015 5:00 pm

bigsteve wrote:oh i am using 0.69.2 version of the game - that the issues???
The mod isn't working with 0.69.2 yet, sorry. I just hadn't had time to properly update it (curse you steam sale!)

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bigsteve
Posts: 9
Joined: Thu Jan 01, 2015 9:16 pm

Sat Jan 03, 2015 6:34 pm

OK thank you, for the info.

I look forward to the update.

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Sun Feb 08, 2015 3:55 am

Updated the mod to Kenshi 0.72.0 and added NexusMods mirror.
http://www.nexusmods.com/kenshi/mods/3/?

I haven't had time to test it with 0.69.2, but it could work. If not, please let me know.

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BoogieMan
Posts: 69
Joined: Mon May 06, 2013 9:31 pm

Sat Feb 21, 2015 1:13 am

Butta wrote:Updated the mod to Kenshi 0.72.0 and added NexusMods mirror.
http://www.nexusmods.com/kenshi/mods/3/?

I haven't had time to test it with 0.69.2, but it could work. If not, please let me know.
I'm using dummies_plus_72_v2.mod and it is working fine with my 0.69.2 version.

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Sat Feb 21, 2015 11:46 am

BoogieMan wrote:
Butta wrote:Updated the mod to Kenshi 0.72.0 and added NexusMods mirror.
http://www.nexusmods.com/kenshi/mods/3/?

I haven't had time to test it with 0.69.2, but it could work. If not, please let me know.
I'm using dummies_plus_72_v2.mod and it is working fine with my 0.69.2 version.
Thanks for the feedback! I will then mark it as .69.2 ready too.

Rus_Ber
Posts: 1
Joined: Tue May 19, 2015 5:52 pm

Tue May 19, 2015 8:07 pm

Butta wrote:Updated the mod to Kenshi 0.72.0 and added NexusMods mirror.
http://www.nexusmods.com/kenshi/mods/3/?

I haven't had time to test it with 0.69.2, but it could work. If not, please let me know.
Not displayed on mannequins.
version game 0.74.4.

User avatar
Butta
Contributor
Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Tue May 19, 2015 10:13 pm

Rus_Ber wrote:
Butta wrote:Updated the mod to Kenshi 0.72.0 and added NexusMods mirror.
http://www.nexusmods.com/kenshi/mods/3/?

I haven't had time to test it with 0.69.2, but it could work. If not, please let me know.
Not displayed on mannequins.
version game 0.74.4.
I will update the mod as soon as the game is a bit more stable and/or there aren't that much updates that could break it again.

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