[MOD][0.74.25] Naginata

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Mon Nov 23, 2015 12:57 am

ScarabParamit wrote:
Butta wrote:
ScarabParamit wrote:I work on large mod, one of plugin is weapons overhaul and addon ...thing is ...i menaged to make 20 just by playing with scale and scale of ingame models, but don't have any 3D knowleadge, so mostly its polished balance wise, with somewhat working icons.
Do i have Your aproval to use this model and add you into credits? ...its a "must have" in my point of view.

Regards.
Hey there! Thanks for the kind words.
It would be really cool if you could make it in a way, that people still have to download my mod from here for the textures and meshes! That would be awesome of you. Other than that you have my permission to include the Naginate in your mod as long as you give credits. :)
I understand they rise up Your statistics?...or something?

I can do this with Your mesh...little problem as i sit in mods for years and hate when they just die do to old links and like always to make packs "that just works" ...you understand? This would brake this mods survive-ability...or force me to made ver. without it. Just say is it REALY neccesary ?
As for textures, i didn't find Naginata_s = silver ver. ...i did remade Naginata_g so now there is proper gold, silver and bronze...so tex will be provided.

Regards and thank You.
Yeah! It's mainly for the statistics! I like statistics..
I understand your fear of dead links but the mod is here on the forums and on the Nexus. The chances of the files disappearing are literally zero. Besides that, one can always write me a PM, even if I wasn't online for a few days on the forums. I will get an email and I will respond.
Ha ha...thats just a little drop in a sea but this is not a topic about it but Butta's Naginata so i will shout up. Sorry, it was hard to resist sharing something xD
Don't worry, I don't mind :P
Once more thank you for permission, stay tuned for credits...and tell me do You know anyone who could made:
In the last time I got really lazy and there are so many games to play (Fallout 4, EVE Online, ...) otherwise I would have done it myself, sooo.. not really, sorry.

Comrey
Posts: 13
Joined: Wed Jan 07, 2015 1:00 am

Wed Jun 22, 2016 11:16 pm

Yo, long time no see. Just got back to Kenshi (damn, a bunch of new stuff is here). Does this mod still work for the current version?

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reaper1583
Posts: 76
Joined: Fri May 06, 2016 8:19 am
Location: Canada

Fri Jun 24, 2016 12:29 pm

yes and no, to explain better yes it works just fine as it was designed to and no because the only way to obtain them was threw finding certain npcs and they can not be found in the new map (...yet)(...that I'm aware of).
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke

I am a First Nation

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Fri Jun 24, 2016 11:30 pm

Should definitely not work since there were a lot of changes to the biomes and stuff. I'm honestly just not motivated enough to update the mod while the performance of the game is still that bad.. :?

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Fri Jul 01, 2016 7:28 am

Looks like a weapon that should just be added to the game. Looks great!

EvilJalen
Posts: 23
Joined: Thu Jul 11, 2013 11:09 am

Fri Jul 01, 2016 12:10 pm

"I would" wait a while..

as you can see in the FCK there is an curretly unused skill called "polearms"
so if the polearms are completly implemented i would change the naginata to an polearm it lofi implement it not by themself ;-)
livE Evil
;-)

most needed feature for now:
http://www.lofigames.com/phpBB3/viewtop ... =16&t=9984

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