Are natural resources going to be converted from static variables to dynamic objects anytime for modding? I can think of a way to circumvent this problem but I think it'd be nice if biomes could have multiple new generated resource pools instead of the basics, ie: IRON, STONE, WATER, CARBON, etc
For my mod, I was wanting to create some lightweight alloys from different new metals. As an example: Aluminum, Magnesium, Titanium. I also think it would be cool if a character's stats were changed from static to dynamic so that new skills could be added. But redesigning all these would take an annoying and long time to convert so I don't really expect it.
If I'm wrong about the stats and resources being static, please correct me. I just started really getting into this game's modding.
World Resource Mining Variables
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