[Help Request] AI Behaviour Editing

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Niiya
Posts: 5
Joined: Tue Jul 25, 2017 4:28 am

Tue Jul 25, 2017 4:41 am

Hello,

I've been trying to figure out if I'm able to change specific AI behaviours using the Forgotten Construction Set...

Specifically I want to stop a slaver type NPC shaving people's heads when they capture them and change which items they take/replace from the inventory.

I can find the AI Package references to perform blanket actions like "Capture Slaves" which references an AI_TASK called "CAPTURE_NEW_SLAVES" but I'm unable to find that AI_TASK to edit it.
Is this possible and if so where might I find it?

Any help would be appreciated, thanks!

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Hatsune_Neko
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Tue Jul 25, 2017 4:54 am

top left hand corner of the panel you have open.
there is a button simply labeled R
click that.
it will list all instances associated. it's the simplest way to find things associated with other items.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

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Niiya
Posts: 5
Joined: Tue Jul 25, 2017 4:28 am

Tue Jul 25, 2017 5:14 am

Thanks for the tip, I don't think I was clear enough with my original post... I'm attempting to find the code that dictates what is involved in each behaviour to edit that if such a thing is possible.

For example: the specific actions involved in the "Capture Slaves" AI_TASK.

The Construction Set references pre-determined code functions if you will, that I'm trying to track down in an attempt to edit them.

Thanks again.

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Hatsune_Neko
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Tue Jul 25, 2017 7:00 am

if your looking to change actual coding, that's not possible
we don't have access to that. only what's listed in the FCS, that's what we can change.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Niiya
Posts: 5
Joined: Tue Jul 25, 2017 4:28 am

Tue Jul 25, 2017 7:40 am

I suspected as much, thanks for your prompt replies.

Wise_PingWin
Posts: 2
Joined: Tue Oct 31, 2017 11:44 am

Tue Oct 31, 2017 12:00 pm

Can I add an option in context menu or change existing one at least?

Now I can add more game objects and it is fine. But bring more life to existed ones is awesome.

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Hatsune_Neko
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Tue Oct 31, 2017 8:02 pm

you can add to the dialog system
is that what you're looking for?
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Wise_PingWin
Posts: 2
Joined: Tue Oct 31, 2017 11:44 am

Fri Nov 03, 2017 7:51 am

Not quite. I want add more interaction to outpost machines, change houling system, add day/night work cycles and so on.
Right now outposts looks like bunch of ants not like settelments.

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Hatsune_Neko
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Fri Nov 03, 2017 4:10 pm

i believe that is also hard coded and we don't have access to it.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

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